Guido Günther
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653bc282a7
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Indent GLSL by two spaces
since this is the most established indentation
|
7 years ago |
Guido Günther
|
2d0db16942
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render: Flip textures in case of inverted_y
|
7 years ago |
emersion
|
c2e1474010
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Reformat all #include directives
|
7 years ago |
nyorain
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f066ff6d02
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Fix external shader
|
7 years ago |
nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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7 years ago |
Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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8 years ago |
Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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8 years ago |
Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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8 years ago |