render/vulkan: extract quad pipeline init to separate function

Makes it clearer that all of these structs are for the quad pipeline.
master
Simon Ser 2 years ago
parent dc6402d153
commit fc3ad784e0

@ -2185,6 +2185,111 @@ static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
return true;
}
static bool init_quad_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkPipelineShaderStageCreateInfo quad_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.pName = "main",
},
};
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = true,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.layout = pipe_layout,
.renderPass = rp,
.subpass = 0,
.stageCount = 2,
.pStages = quad_stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
return false;
}
return true;
}
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkResult res;
@ -2601,101 +2706,8 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
goto error;
}
VkPipelineShaderStageCreateInfo quad_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.pName = "main",
},
};
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = true,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.layout = renderer->pipe_layout,
.renderPass = setup->render_pass,
.subpass = 0,
.stageCount = 2,
.pStages = quad_stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, &setup->quad_pipe);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
if (!init_quad_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
&setup->quad_pipe)) {
goto error;
}

Loading…
Cancel
Save