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@ -50,6 +50,7 @@ struct tinywl_server {
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struct wlr_seat *seat;
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struct wl_listener new_input;
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struct wl_listener request_cursor;
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struct wl_listener request_set_selection;
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struct wl_list keyboards;
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enum tinywl_cursor_mode cursor_mode;
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struct tinywl_view *grabbed_view;
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@ -298,6 +299,17 @@ static void seat_request_cursor(struct wl_listener *listener, void *data) {
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}
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}
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static void seat_request_set_selection(struct wl_listener *listener, void *data) {
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/* This event is raised by the seat when a client wants to set the selection,
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* usually when the user copies something. wlroots allows compositors to
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* ignore such requests if they so choose, but in tinywl we always honor
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*/
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struct tinywl_server *server = wl_container_of(
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listener, server, request_set_selection);
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struct wlr_seat_request_set_selection_event *event = data;
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wlr_seat_set_selection(server->seat, event->source, event->serial);
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}
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static bool view_at(struct tinywl_view *view,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy) {
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@ -827,7 +839,9 @@ int main(int argc, char *argv[]) {
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/* This creates some hands-off wlroots interfaces. The compositor is
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* necessary for clients to allocate surfaces and the data device manager
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* handles the clipboard. Each of these wlroots interfaces has room for you
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* to dig your fingers in and play with their behavior if you want. */
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* to dig your fingers in and play with their behavior if you want. Note that
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* the clients cannot set the selection directly without compositor approval,
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* see the handling of the request_set_selection event below.*/
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_data_device_manager_create(server.wl_display);
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@ -904,6 +918,9 @@ int main(int argc, char *argv[]) {
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server.request_cursor.notify = seat_request_cursor;
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wl_signal_add(&server.seat->events.request_set_cursor,
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&server.request_cursor);
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server.request_set_selection.notify = seat_request_set_selection;
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wl_signal_add(&server.seat->events.request_set_selection,
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&server.request_set_selection);
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/* Add a Unix socket to the Wayland display. */
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const char *socket = wl_display_add_socket_auto(server.wl_display);
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