render/gles2: implement texture_from_buffer

Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
master
Simon Ser 4 years ago
parent 9d55f712e3
commit f6ba26ff58

@ -103,6 +103,10 @@ struct wlr_gles2_texture {
// Only affects target == GL_TEXTURE_2D
uint32_t drm_format; // used to interpret upload data
// If imported from a wlr_buffer
struct wlr_buffer *buffer;
struct wl_listener buffer_destroy;
};
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
@ -122,6 +126,8 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *data);
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs);
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);

@ -593,6 +593,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.init_wl_display = gles2_init_wl_display,
.get_drm_fd = gles2_get_drm_fd,
.get_render_buffer_caps = gles2_get_render_buffer_caps,
.texture_from_buffer = gles2_texture_from_buffer,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,

@ -98,10 +98,36 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
return true;
}
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
// External changes are immediately made visible by the GL implementation
return true;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
push_gles2_debug(texture->renderer);
glBindTexture(texture->target, texture->tex);
texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
texture->image);
glBindTexture(texture->target, 0);
pop_gles2_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
return true;
}
static void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wl_list_remove(&texture->link);
wl_list_remove(&texture->buffer_destroy.link);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
@ -119,10 +145,21 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
free(texture);
}
static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->buffer != NULL) {
// Keep the texture around, in case the buffer is re-used later. We're
// still listening to the buffer's destroy event.
wlr_buffer_unlock(texture->buffer);
} else {
gles2_texture_destroy(texture);
}
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = gles2_texture_is_opaque,
.write_pixels = gles2_texture_write_pixels,
.destroy = gles2_texture_destroy,
.destroy = gles2_texture_unref,
};
static struct wlr_gles2_texture *gles2_texture_create(
@ -136,6 +173,7 @@ static struct wlr_gles2_texture *gles2_texture_create(
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
wl_list_init(&texture->buffer_destroy.link);
return texture;
}
@ -319,6 +357,49 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
return &texture->wlr_texture;
}
static void texture_handle_buffer_destroy(struct wl_listener *listener,
void *data) {
struct wlr_gles2_texture *texture =
wl_container_of(listener, texture, buffer_destroy);
gles2_texture_destroy(texture);
}
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_dmabuf_attributes dmabuf;
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return false;
}
struct wlr_gles2_texture *texture;
wl_list_for_each(texture, &renderer->textures, link) {
if (texture->buffer == buffer) {
if (!gles2_texture_invalidate(texture)) {
wlr_log(WLR_ERROR, "Failed to invalidate texture");
return false;
}
wlr_buffer_lock(texture->buffer);
return &texture->wlr_texture;
}
}
struct wlr_texture *wlr_texture =
gles2_texture_from_dmabuf(wlr_renderer, &dmabuf);
if (wlr_texture == NULL) {
return false;
}
texture = gles2_get_texture(wlr_texture);
texture->buffer = wlr_buffer_lock(buffer);
texture->buffer_destroy.notify = texture_handle_buffer_destroy;
wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
return &texture->wlr_texture;
}
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture_attribs *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);

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