render/egl: drop wlr_egl_save_context()

This is no longer used.
master
Simon Ser 10 months ago
parent d5556ec78f
commit c31d307971

@ -90,13 +90,6 @@ bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
int wlr_egl_dup_drm_fd(struct wlr_egl *egl);
/**
* Save the current EGL context to the structure provided in the argument.
*
* This includes display, context, draw surface and read surface.
*/
void wlr_egl_save_context(struct wlr_egl_context *context);
/**
* Restore EGL context that was previously saved using wlr_egl_save_current().
*/

@ -652,7 +652,10 @@ bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
bool wlr_egl_make_current(struct wlr_egl *egl,
struct wlr_egl_context *save_context) {
if (save_context != NULL) {
wlr_egl_save_context(save_context);
save_context->display = eglGetCurrentDisplay();
save_context->context = eglGetCurrentContext();
save_context->draw_surface = eglGetCurrentSurface(EGL_DRAW);
save_context->read_surface = eglGetCurrentSurface(EGL_READ);
}
if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
egl->context)) {
@ -675,13 +678,6 @@ bool wlr_egl_is_current(struct wlr_egl *egl) {
return eglGetCurrentContext() == egl->context;
}
void wlr_egl_save_context(struct wlr_egl_context *context) {
context->display = eglGetCurrentDisplay();
context->context = eglGetCurrentContext();
context->draw_surface = eglGetCurrentSurface(EGL_DRAW);
context->read_surface = eglGetCurrentSurface(EGL_READ);
}
bool wlr_egl_restore_context(struct wlr_egl_context *context) {
// If the saved context is a null-context, we must use the current
// display instead of the saved display because eglMakeCurrent() can't

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