render: use internal_features to indicate EGL support

Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.

When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
Simon Ser 3 years ago
parent b9d55b8769
commit c20468cfa2

@ -96,6 +96,7 @@ features = {
}
internal_features = {
'xcb-errors': false,
'egl': false,
}
wayland_project_options = ['tests=false', 'documentation=false']

@ -1,6 +1,6 @@
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not (glesv2.found() and egl.found() and gbm.found())
if not (glesv2.found() and internal_features['egl'])
subdir_done()
endif

@ -20,6 +20,7 @@ if 'gles2' in renderers or 'auto' in renderers
if egl.found() and gbm.found()
wlr_deps += [egl, gbm]
wlr_files += files('egl.c')
internal_features += { 'egl': true }
endif
subdir('gles2')
endif

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