Merge pull request #48 from nyorain/wlr_texture
	
		
	
				
					
				
			Rename wlr_surface -> wlr_texture; attach -> uploadmaster
						commit
						ba87585bbe
					
				@ -1,104 +0,0 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels) {
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	assert(surface);
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this surface");
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		return false;
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	}
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	surface->wlr_surface->width = width;
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	surface->wlr_surface->height = height;
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	surface->wlr_surface->format = format;
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	surface->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &surface->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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			fmt->gl_format, fmt->gl_type, pixels));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
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	surface->wlr_surface->valid = true;
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	return true;
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}
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static bool gles2_surface_attach_shm(struct wlr_surface_state *surface,
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		uint32_t format, struct wl_shm_buffer *buffer) {
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this surface");
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		return false;
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	}
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	wl_shm_buffer_begin_access(buffer);
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	uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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	int width = wl_shm_buffer_get_width(buffer);
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	int height = wl_shm_buffer_get_height(buffer);
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	int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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	surface->wlr_surface->width = width;
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	surface->wlr_surface->height = height;
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	surface->wlr_surface->format = format;
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	surface->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &surface->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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				fmt->gl_format, fmt->gl_type, pixels));
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	surface->wlr_surface->valid = true;
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	wl_shm_buffer_end_access(buffer);
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	return true;
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}
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static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_surface *_surface = surface->wlr_surface;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_surface_bind(struct wlr_surface_state *surface) {
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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	GL_CALL(glUseProgram(*surface->pixel_format->shader));
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}
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static void gles2_surface_destroy(struct wlr_surface_state *surface) {
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	wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
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	GL_CALL(glDeleteTextures(1, &surface->tex_id));
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	free(surface);
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}
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static struct wlr_surface_impl wlr_surface_impl = {
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	.attach_pixels = gles2_surface_attach_pixels,
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	.attach_shm = gles2_surface_attach_shm,
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	.get_matrix = gles2_surface_get_matrix,
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	.bind = gles2_surface_bind,
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	.destroy = gles2_surface_destroy,
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};
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struct wlr_surface *gles2_surface_init() {
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	struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
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	struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
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	state->wlr_surface = surface;
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	wl_signal_init(&surface->destroy_signal);
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	return surface;
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}
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@ -0,0 +1,104 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels) {
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	assert(texture);
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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		return false;
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	}
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &texture->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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			fmt->gl_format, fmt->gl_type, pixels));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
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	texture->wlr_texture->valid = true;
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	return true;
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}
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static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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		uint32_t format, struct wl_shm_buffer *buffer) {
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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		return false;
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	}
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	wl_shm_buffer_begin_access(buffer);
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	uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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	int width = wl_shm_buffer_get_width(buffer);
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	int height = wl_shm_buffer_get_height(buffer);
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	int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &texture->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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				fmt->gl_format, fmt->gl_type, pixels));
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	texture->wlr_texture->valid = true;
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	wl_shm_buffer_end_access(buffer);
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	return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_texture *_texture = texture->wlr_texture;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_texture_bind(struct wlr_texture_state *texture) {
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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	GL_CALL(glUseProgram(*texture->pixel_format->shader));
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}
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static void gles2_texture_destroy(struct wlr_texture_state *texture) {
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	wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
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	GL_CALL(glDeleteTextures(1, &texture->tex_id));
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	free(texture);
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}
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static struct wlr_texture_impl wlr_texture_impl = {
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	.upload_pixels = gles2_texture_upload_pixels,
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	.upload_shm = gles2_texture_upload_shm,
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	.get_matrix = gles2_texture_get_matrix,
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	.bind = gles2_texture_bind,
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	.destroy = gles2_texture_destroy,
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};
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struct wlr_texture *gles2_texture_init() {
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	struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
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	struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
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	state->wlr_texture = texture;
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	wl_signal_init(&texture->destroy_signal);
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	return texture;
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}
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@ -1,10 +1,10 @@
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wlr_files += files(
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    'matrix.c',
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    'wlr_renderer.c',
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    'wlr_surface.c',
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    'wlr_texture.c',
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    'gles2/pixel_format.c',
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    'gles2/renderer.c',
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    'gles2/shaders.c',
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    'gles2/surface.c',
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    'gles2/texture.c',
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    'gles2/util.c',
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)
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@ -1,36 +0,0 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlr/render/interface.h>
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struct wlr_surface *wlr_surface_init(struct wlr_surface_state *state,
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		struct wlr_surface_impl *impl) {
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	struct wlr_surface *s = calloc(sizeof(struct wlr_surface), 1);
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	s->state = state;
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	s->impl = impl;
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	return s;
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}
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void wlr_surface_destroy(struct wlr_surface *surface) {
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	surface->impl->destroy(surface->state);
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	free(surface);
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}
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void wlr_surface_bind(struct wlr_surface *surface) {
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	surface->impl->bind(surface->state);
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}
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bool wlr_surface_attach_pixels(struct wlr_surface *surface, uint32_t format,
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		int stride, int width, int height, const unsigned char *pixels) {
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	return surface->impl->attach_pixels(surface->state,
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			format, stride, width, height, pixels);
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}
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bool wlr_surface_attach_shm(struct wlr_surface *surface, uint32_t format,
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		struct wl_shm_buffer *shm) {
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	return surface->impl->attach_shm(surface->state, format, shm);
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	surface->impl->get_matrix(surface->state, matrix, projection, x, y);
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}
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@ -0,0 +1,36 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlr/render/interface.h>
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struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
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		struct wlr_texture_impl *impl) {
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	struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
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	t->state = state;
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	t->impl = impl;
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	return t;
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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	texture->impl->destroy(texture->state);
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	free(texture);
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}
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void wlr_texture_bind(struct wlr_texture *texture) {
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	texture->impl->bind(texture->state);
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}
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bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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		int stride, int width, int height, const unsigned char *pixels) {
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	return texture->impl->upload_pixels(texture->state,
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			format, stride, width, height, pixels);
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}
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bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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		struct wl_shm_buffer *shm) {
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	return texture->impl->upload_shm(texture->state, format, shm);
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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}
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