screencopy_v1: Use new renderer API for gpu blit path

master
Alexander Orzechowski 2 years ago committed by Simon Ser
parent c74f89d4f8
commit b4cbaa4549

@ -240,20 +240,20 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
return false;
}
float mat[9];
wlr_matrix_identity(mat);
wlr_matrix_scale(mat, dst_buffer->width, dst_buffer->height);
bool ok = false;
if (!wlr_renderer_begin_with_buffer(renderer, dst_buffer)) {
struct wlr_render_pass *pass =
wlr_renderer_begin_buffer_pass(renderer, dst_buffer, NULL);
if (!pass) {
goto out;
}
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
wlr_render_texture_with_matrix(renderer, src_tex, mat, 1.0f);
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
.texture = src_tex,
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
});
ok = true;
wlr_renderer_end(renderer);
ok = wlr_render_pass_submit(pass);
out:
wlr_texture_destroy(src_tex);

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