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@ -361,7 +361,9 @@ void wlr_output_swap_buffers(struct wlr_output *output) {
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renderer = output->cursor.surface->renderer;
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}
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if (texture && renderer) {
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// We check texture->valid because some clients set a cursor surface
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// with a NULL buffer to hide it
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if (renderer && texture && texture->valid) {
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float matrix[16];
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wlr_texture_get_matrix(texture, &matrix, &output->transform_matrix,
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output->cursor.x, output->cursor.y);
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