output: replace wlr_render_timer arg with wlr_buffer_pass_options

This scales better when more render pass options are added.
master
Simon Ser 1 year ago
parent 5d639394f3
commit a165261f7f

@ -722,6 +722,7 @@ bool wlr_output_configure_primary_swapchain(struct wlr_output *output,
* frames or -1 if unknown. This is useful for damage tracking.
*/
struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
struct wlr_output_state *state, int *buffer_age, struct wlr_render_timer *timer);
struct wlr_output_state *state, int *buffer_age,
struct wlr_buffer_pass_options *render_options);
#endif

@ -229,7 +229,8 @@ uint32_t wlr_output_preferred_read_format(struct wlr_output *output) {
}
struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
struct wlr_output_state *state, int *buffer_age, struct wlr_render_timer *timer) {
struct wlr_output_state *state, int *buffer_age,
struct wlr_buffer_pass_options *render_options) {
if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
return NULL;
}
@ -241,10 +242,7 @@ struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer,
&(struct wlr_buffer_pass_options){
.timer = timer,
});
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer, render_options);
if (pass == NULL) {
return NULL;
}

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