input/pointer: add wlr_seat_pointer_wrap

It allows a compositor to do things like skip motion events on pointer
constraint unlock.

References: https://github.com/swaywm/sway/pull/5431
master
Tudor Brindus 5 years ago committed by Simon Ser
parent 6ef5d18757
commit a145430afa
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GPG Key ID: 0FDE7BE0E88F5E48

@ -409,6 +409,12 @@ void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
*/
void wlr_seat_pointer_notify_clear_focus(struct wlr_seat *wlr_seat);
/**
* Warp the pointer of this seat to the given surface-local coordinates, without
* generating motion events.
*/
void wlr_seat_pointer_warp(struct wlr_seat *wlr_seat, double sx, double sy);
/**
* Notify the seat of motion over the given surface. Pass surface-local
* coordinates where the pointer motion occurred. Defers to any grab of the

@ -199,11 +199,9 @@ void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
wlr_seat->pointer_state.focused_client = client;
wlr_seat->pointer_state.focused_surface = surface;
if (surface != NULL) {
wlr_seat->pointer_state.sx = sx;
wlr_seat->pointer_state.sy = sy;
wlr_seat_pointer_warp(wlr_seat, sx, sy);
} else {
wlr_seat->pointer_state.sx = NAN;
wlr_seat->pointer_state.sy = NAN;
wlr_seat_pointer_warp(wlr_seat, NAN, NAN);
}
struct wlr_seat_pointer_focus_change_event event = {
@ -220,6 +218,11 @@ void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat) {
wlr_seat_pointer_enter(wlr_seat, NULL, 0, 0);
}
void wlr_seat_pointer_warp(struct wlr_seat *wlr_seat, double sx, double sy) {
wlr_seat->pointer_state.sx = sx;
wlr_seat->pointer_state.sy = sy;
}
void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
double sx, double sy) {
struct wlr_seat_client *client = wlr_seat->pointer_state.focused_client;
@ -241,8 +244,7 @@ void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
wl_fixed_from_double(sy));
}
wlr_seat->pointer_state.sx = sx;
wlr_seat->pointer_state.sy = sy;
wlr_seat_pointer_warp(wlr_seat, sx, sy);
}
uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat, uint32_t time,

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