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@ -271,6 +271,35 @@ static void render_output(struct roots_output *output) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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float clear_color[] = {0.25f, 0.25f, 0.25f};
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// Check if we can delegate the fullscreen surface to the output
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if (output->fullscreen_view != NULL) {
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struct roots_view *view = output->fullscreen_view;
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// Make sure the view is centered on screen
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(desktop->layout, wlr_output);
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struct wlr_box view_box;
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view_get_box(view, &view_box);
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double view_x = (double)(output_box->width - view_box.width) / 2 +
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output_box->x;
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double view_y = (double)(output_box->height - view_box.height) / 2 +
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output_box->y;
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view_move(view, view_x, view_y);
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if (has_standalone_surface(view)) {
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wlr_output_set_fullscreen_surface(wlr_output, view->wlr_surface);
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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}
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// Fullscreen views are rendered on a black background
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clear_color[0] = clear_color[1] = clear_color[2] = 0;
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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}
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pixman_region32_union(&output->damage, &output->damage, &wlr_output->damage);
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pixman_region32_t damage;
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@ -298,46 +327,30 @@ static void render_output(struct roots_output *output) {
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for (int i = 0; i < nrects; ++i) {
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glScissor(rects[i].x1, wlr_output->height - rects[i].y2,
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rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
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glClearColor(0.25f, 0.25f, 0.25f, 1);
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glClearColor(clear_color[0], clear_color[1], clear_color[2], 1);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// If a view is fullscreen on this output, render it
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if (output->fullscreen_view != NULL) {
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struct roots_view *view = output->fullscreen_view;
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// Make sure the view is centered on screen
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(desktop->layout, wlr_output);
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struct wlr_box view_box;
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view_get_box(view, &view_box);
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double view_x = (double)(output_box->width - view_box.width) / 2 +
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output_box->x;
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double view_y = (double)(output_box->height - view_box.height) / 2 +
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output_box->y;
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view_move(view, view_x, view_y);
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if (has_standalone_surface(view)) {
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wlr_output_set_fullscreen_surface(wlr_output, view->wlr_surface);
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (wlr_output->fullscreen_surface == view->wlr_surface) {
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// The output will render the fullscreen view
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goto renderer_end;
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}
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render_view(view, output, &now, &damage);
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render_view(view, output, &now, &damage);
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// During normal rendering the xwayland window tree isn't traversed
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// because all windows are rendered. Here we only want to render
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// the fullscreen window's children so we have to traverse the tree.
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if (view->type == ROOTS_XWAYLAND_VIEW) {
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render_xwayland_children(view->xwayland_surface, output, &now,
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&damage);
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}
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// During normal rendering the xwayland window tree isn't traversed
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// because all windows are rendered. Here we only want to render
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// the fullscreen window's children so we have to traverse the tree.
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if (view->type == ROOTS_XWAYLAND_VIEW) {
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render_xwayland_children(view->xwayland_surface, output, &now,
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&damage);
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}
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goto renderer_end;
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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}
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struct roots_view *view;
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@ -413,6 +426,10 @@ static void output_damage_whole_surface(struct roots_output *output,
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void output_damage_whole_view(struct roots_output *output,
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struct roots_view *view) {
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if (output->fullscreen_view != NULL && output->fullscreen_view != view) {
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return;
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}
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if (view->wlr_surface != NULL) {
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output_damage_whole_surface(output, view->wlr_surface, view->x, view->y);
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}
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@ -443,6 +460,10 @@ static void output_damage_from_surface(struct roots_output *output,
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void output_damage_from_view(struct roots_output *output,
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struct roots_view *view) {
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if (output->fullscreen_view != NULL && output->fullscreen_view != view) {
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return;
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}
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if (view->wlr_surface != NULL) {
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output_damage_from_surface(output, view->wlr_surface, view->x, view->y);
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}
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