@ -191,6 +191,10 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
renderer - > viewport_width = width ;
renderer - > viewport_height = height ;
// refresh projection matrix
wlr_matrix_projection ( renderer - > projection , width , height ,
WL_OUTPUT_TRANSFORM_NORMAL ) ;
// enable transparency
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
@ -271,7 +275,8 @@ static bool gles2_render_subtexture_with_matrix(
}
float gl_matrix [ 9 ] ;
wlr_matrix_multiply ( gl_matrix , flip_180 , matrix ) ;
wlr_matrix_multiply ( gl_matrix , renderer - > projection , matrix ) ;
wlr_matrix_multiply ( gl_matrix , flip_180 , gl_matrix ) ;
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@ -325,7 +330,8 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_renderer_in_context ( wlr_renderer ) ;
float gl_matrix [ 9 ] ;
wlr_matrix_multiply ( gl_matrix , flip_180 , matrix ) ;
wlr_matrix_multiply ( gl_matrix , renderer - > projection , matrix ) ;
wlr_matrix_multiply ( gl_matrix , flip_180 , gl_matrix ) ;
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@ -355,7 +361,8 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_renderer_in_context ( wlr_renderer ) ;
float gl_matrix [ 9 ] ;
wlr_matrix_multiply ( gl_matrix , flip_180 , matrix ) ;
wlr_matrix_multiply ( gl_matrix , renderer - > projection , matrix ) ;
wlr_matrix_multiply ( gl_matrix , flip_180 , gl_matrix ) ;
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@ -579,7 +586,7 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
// TODO: use ANGLE_framebuffer_blit if available
float mat [ 9 ] ;
wlr_matrix_ projection( mat , 1 , 1 , WL_OUTPUT_TRANSFORM_NORMAL ) ;
wlr_matrix_ identity( mat ) ;
wlr_renderer_begin ( wlr_renderer , dst_attr - > width , dst_attr - > height ) ;
wlr_renderer_clear ( wlr_renderer , ( float [ ] ) { 0.0 , 0.0 , 0.0 , 0.0 } ) ;