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@ -48,10 +48,10 @@ struct roots_view *view_create(struct roots_desktop *desktop) {
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}
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void view_get_box(const struct roots_view *view, struct wlr_box *box) {
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box->x = view->x;
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box->y = view->y;
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box->width = view->width;
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box->height = view->height;
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box->x = view->box.x;
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box->y = view->box.y;
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box->width = view->box.width;
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box->height = view->box.height;
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}
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void view_get_deco_box(const struct roots_view *view, struct wlr_box *box) {
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@ -131,7 +131,7 @@ static void view_update_output(const struct roots_view *view,
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}
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void view_move(struct roots_view *view, double x, double y) {
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if (view->x == x && view->y == y) {
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if (view->box.x == x && view->box.y == y) {
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return;
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}
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@ -162,8 +162,8 @@ void view_resize(struct roots_view *view, uint32_t width, uint32_t height) {
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void view_move_resize(struct roots_view *view, double x, double y,
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uint32_t width, uint32_t height) {
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bool update_x = x != view->x;
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bool update_y = y != view->y;
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bool update_x = x != view->box.x;
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bool update_y = y != view->box.y;
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if (!update_x && !update_y) {
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view_resize(view, width, height);
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return;
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@ -190,8 +190,8 @@ static struct wlr_output *view_get_output(struct roots_view *view) {
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double output_x, output_y;
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wlr_output_layout_closest_point(view->desktop->layout, NULL,
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view->x + (double)view_box.width/2,
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view->y + (double)view_box.height/2,
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view->box.x + (double)view_box.width/2,
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view->box.y + (double)view_box.height/2,
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&output_x, &output_y);
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return wlr_output_layout_output_at(view->desktop->layout, output_x,
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output_y);
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@ -227,11 +227,11 @@ void view_maximize(struct roots_view *view, bool maximized) {
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if (!view->maximized && maximized) {
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view->maximized = true;
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view->saved.x = view->x;
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view->saved.y = view->y;
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view->saved.x = view->box.x;
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view->saved.y = view->box.y;
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view->saved.rotation = view->rotation;
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view->saved.width = view->width;
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view->saved.height = view->height;
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view->saved.width = view->box.width;
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view->saved.height = view->box.height;
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view_arrange_maximized(view);
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}
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@ -272,8 +272,8 @@ void view_set_fullscreen(struct roots_view *view, bool fullscreen,
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struct wlr_box view_box;
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view_get_box(view, &view_box);
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view->saved.x = view->x;
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view->saved.y = view->y;
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view->saved.x = view->box.x;
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view->saved.y = view->box.y;
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view->saved.rotation = view->rotation;
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view->saved.width = view_box.width;
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view->saved.height = view_box.height;
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@ -500,7 +500,7 @@ void view_unmap(struct roots_view *view) {
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}
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view->wlr_surface = NULL;
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view->width = view->height = 0;
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view->box.width = view->box.height = 0;
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}
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void view_initial_focus(struct roots_view *view) {
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@ -536,25 +536,25 @@ void view_damage_whole(struct roots_view *view) {
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}
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}
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void view_update_position(struct roots_view *view, double x, double y) {
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if (view->x == x && view->y == y) {
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void view_update_position(struct roots_view *view, int x, int y) {
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if (view->box.x == x && view->box.y == y) {
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return;
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}
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view_damage_whole(view);
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view->x = x;
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view->y = y;
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view->box.x = x;
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view->box.y = y;
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view_damage_whole(view);
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}
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void view_update_size(struct roots_view *view, uint32_t width, uint32_t height) {
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if (view->width == width && view->height == height) {
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void view_update_size(struct roots_view *view, int width, int height) {
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if (view->box.width == width && view->box.height == height) {
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return;
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}
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view_damage_whole(view);
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view->width = width;
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view->height = height;
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view->box.width = width;
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view->box.height = height;
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view_damage_whole(view);
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}
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@ -585,8 +585,8 @@ static bool view_at(struct roots_view *view, double lx, double ly,
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return false;
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}
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double view_sx = lx - view->x;
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double view_sy = ly - view->y;
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double view_sx = lx - view->box.x;
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double view_sy = ly - view->box.y;
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struct wlr_surface_state *state = &view->wlr_surface->current;
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struct wlr_box box = {
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@ -806,10 +806,10 @@ static void handle_constraint_destroy(struct wl_listener *listener,
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double sy = wlr_constraint->current.cursor_hint.y;
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struct roots_view *view = seat->cursor->pointer_view->view;
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rotate_child_position(&sx, &sy, 0, 0, view->width, view->height,
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rotate_child_position(&sx, &sy, 0, 0, view->box.width, view->box.height,
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view->rotation);
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double lx = view->x + sx;
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double ly = view->y + sy;
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double lx = view->box.x + sx;
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double ly = view->box.y + sy;
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wlr_cursor_warp(seat->cursor->cursor, NULL, lx, ly);
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}
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