Fix code style issues

master
emersion 7 years ago
parent 78245a3998
commit 88f85f7477
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48

@ -8,14 +8,14 @@
#include <assert.h>
struct wlr_output_layout_state {
struct wlr_box box;
struct wlr_box _box; // should never be read directly, use the getter
};
struct wlr_output_layout_output_state {
struct wlr_output_layout *layout;
struct wlr_output_layout_output *l_output;
struct wlr_box box;
struct wlr_box _box; // should never be read directly, use the getter
bool auto_configured;
struct wl_listener resolution;
@ -57,9 +57,9 @@ void wlr_output_layout_destroy(struct wlr_output_layout *layout) {
wl_signal_emit(&layout->events.destroy, layout);
struct wlr_output_layout_output *output, *temp = NULL;
wl_list_for_each_safe(output, temp, &layout->outputs, link) {
wlr_output_layout_output_destroy(output);
struct wlr_output_layout_output *l_output, *temp = NULL;
wl_list_for_each_safe(l_output, temp, &layout->outputs, link) {
wlr_output_layout_output_destroy(l_output);
}
free(layout->state);
@ -68,13 +68,13 @@ void wlr_output_layout_destroy(struct wlr_output_layout *layout) {
static struct wlr_box *wlr_output_layout_output_get_box(
struct wlr_output_layout_output *l_output) {
l_output->state->box.x = l_output->x;
l_output->state->box.y = l_output->y;
l_output->state->_box.x = l_output->x;
l_output->state->_box.y = l_output->y;
int width, height;
wlr_output_effective_resolution(l_output->output, &width, &height);
l_output->state->box.width = width;
l_output->state->box.height = height;
return &l_output->state->box;
l_output->state->_box.width = width;
l_output->state->_box.height = height;
return &l_output->state->_box;
}
/**
@ -338,12 +338,12 @@ struct wlr_box *wlr_output_layout_get_box(
}
}
layout->state->box.x = min_x;
layout->state->box.y = min_y;
layout->state->box.width = max_x - min_x;
layout->state->box.height = max_y - min_y;
layout->state->_box.x = min_x;
layout->state->_box.y = min_y;
layout->state->_box.width = max_x - min_x;
layout->state->_box.height = max_y - min_y;
return &layout->state->box;
return &layout->state->_box;
}
// not reached

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