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@ -106,33 +106,6 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
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return true;
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}
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static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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if (!texture->buffer) {
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return false;
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}
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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// External changes are immediately made visible by the GL implementation
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return true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->buffer->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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if (texture->buffer != NULL) {
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@ -265,6 +238,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(attribs->format);
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texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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texture->buffer = buffer;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->has_alpha = drm_fmt ? drm_fmt->has_alpha : true;
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@ -272,28 +246,29 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(texture->renderer);
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texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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if (buffer->tex) {
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texture->tex = buffer->tex;
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gles2_texture_invalidate(texture);
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bool invalid;
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if (!buffer->tex) {
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glGenTextures(1, &buffer->tex);
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invalid = true;
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} else {
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push_gles2_debug(renderer);
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// External changes are immediately made visible by the GL implementation
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invalid = !buffer->external_only;
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}
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glGenTextures(1, &texture->tex);
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glBindTexture(texture->target, texture->tex);
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if (invalid) {
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glBindTexture(texture->target, buffer->tex);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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buffer->tex = texture->tex;
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}
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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texture->tex = buffer->tex;
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wlr_buffer_lock(texture->buffer->buffer);
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return &texture->wlr_texture;
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}
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