|
|
|
@ -35,8 +35,31 @@ static int reopen_drm_node(int drm_fd) {
|
|
|
|
|
int new_fd = open(name, O_RDWR | O_CLOEXEC);
|
|
|
|
|
if (new_fd < 0) {
|
|
|
|
|
wlr_log_errno(WLR_ERROR, "Failed to open DRM node '%s'", name);
|
|
|
|
|
free(name);
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
free(name);
|
|
|
|
|
|
|
|
|
|
// If we're using a DRM primary node (e.g. because we're running under the
|
|
|
|
|
// DRM backend, or because we're on split render/display machine), we need
|
|
|
|
|
// to use the legacy DRM authentication mechanism to have the permission to
|
|
|
|
|
// manipulate buffers.
|
|
|
|
|
if (drmGetNodeTypeFromFd(new_fd) == DRM_NODE_PRIMARY) {
|
|
|
|
|
drm_magic_t magic;
|
|
|
|
|
if (drmGetMagic(new_fd, &magic) < 0) {
|
|
|
|
|
wlr_log_errno(WLR_ERROR, "drmGetMagic failed");
|
|
|
|
|
close(new_fd);
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (drmAuthMagic(drm_fd, magic) < 0) {
|
|
|
|
|
wlr_log_errno(WLR_ERROR, "drmAuthMagic failed");
|
|
|
|
|
close(new_fd);
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return new_fd;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|