backend/headless: remove unused wlr_headless_input_device

master
Simon Zeni 3 years ago committed by Kirill Primak
parent cff4abc5b1
commit 7d560df90e

@ -25,12 +25,6 @@ static bool backend_start(struct wlr_backend *wlr_backend) {
&output->wlr_output);
}
struct wlr_headless_input_device *input_device;
wl_list_for_each(input_device, &backend->input_devices, link) {
wlr_signal_emit_safe(&backend->backend.events.new_input,
&input_device->wlr_input_device);
}
backend->started = true;
return true;
}
@ -49,12 +43,6 @@ static void backend_destroy(struct wlr_backend *wlr_backend) {
wlr_output_destroy(&output->wlr_output);
}
struct wlr_headless_input_device *input_device, *input_device_tmp;
wl_list_for_each_safe(input_device, input_device_tmp,
&backend->input_devices, link) {
wlr_input_device_destroy(&input_device->wlr_input_device);
}
wlr_backend_finish(wlr_backend);
free(backend);
@ -92,7 +80,6 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
backend->display = display;
wl_list_init(&backend->outputs);
wl_list_init(&backend->input_devices);
backend->display_destroy.notify = handle_display_destroy;
wl_display_add_destroy_listener(display, &backend->display_destroy);

@ -1,108 +0,0 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_input_device.h>
#include <wlr/interfaces/wlr_keyboard.h>
#include <wlr/interfaces/wlr_pointer.h>
#include <wlr/interfaces/wlr_tablet_pad.h>
#include <wlr/interfaces/wlr_tablet_tool.h>
#include <wlr/interfaces/wlr_touch.h>
#include <wlr/interfaces/wlr_switch.h>
#include <wlr/util/log.h>
#include "backend/headless.h"
#include "util/signal.h"
static void input_device_destroy(struct wlr_input_device *wlr_dev) {
struct wlr_headless_input_device *dev =
wl_container_of(wlr_dev, dev, wlr_input_device);
wl_list_remove(&dev->link);
free(dev);
}
static const struct wlr_input_device_impl input_device_impl = {
.destroy = input_device_destroy,
};
bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) {
return wlr_dev->impl == &input_device_impl;
}
struct wlr_input_device *wlr_headless_add_input_device(
struct wlr_backend *wlr_backend, enum wlr_input_device_type type) {
struct wlr_headless_backend *backend =
headless_backend_from_backend(wlr_backend);
struct wlr_headless_input_device *device =
calloc(1, sizeof(struct wlr_headless_input_device));
if (device == NULL) {
return NULL;
}
device->backend = backend;
int vendor = 0;
int product = 0;
const char *name = "headless";
struct wlr_input_device *wlr_device = &device->wlr_input_device;
wlr_input_device_init(wlr_device, type, &input_device_impl, name, vendor,
product);
switch (type) {
case WLR_INPUT_DEVICE_KEYBOARD:
wlr_device->keyboard = calloc(1, sizeof(struct wlr_keyboard));
if (wlr_device->keyboard == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_keyboard");
goto error;
}
wlr_keyboard_init(wlr_device->keyboard, NULL);
break;
case WLR_INPUT_DEVICE_POINTER:
wlr_device->pointer = calloc(1, sizeof(struct wlr_pointer));
if (wlr_device->pointer == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_pointer");
goto error;
}
wlr_pointer_init(wlr_device->pointer, NULL);
break;
case WLR_INPUT_DEVICE_TOUCH:
wlr_device->touch = calloc(1, sizeof(struct wlr_touch));
if (wlr_device->touch == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_touch");
goto error;
}
wlr_touch_init(wlr_device->touch, NULL);
break;
case WLR_INPUT_DEVICE_TABLET_TOOL:
wlr_device->tablet = calloc(1, sizeof(struct wlr_tablet));
if (wlr_device->tablet == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_tablet");
goto error;
}
wlr_tablet_init(wlr_device->tablet, NULL);
break;
case WLR_INPUT_DEVICE_TABLET_PAD:
wlr_device->tablet_pad = calloc(1, sizeof(struct wlr_tablet_pad));
if (wlr_device->tablet_pad == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_tablet_pad");
goto error;
}
wlr_tablet_pad_init(wlr_device->tablet_pad, NULL);
break;
case WLR_INPUT_DEVICE_SWITCH:
wlr_device->switch_device = calloc(1, sizeof(struct wlr_switch));
if (wlr_device->switch_device == NULL) {
wlr_log(WLR_ERROR, "Unable to allocate wlr_switch");
goto error;
}
wlr_switch_init(wlr_device->switch_device, NULL);
}
wl_list_insert(&backend->input_devices, &device->link);
if (backend->started) {
wlr_signal_emit_safe(&backend->backend.events.new_input, wlr_device);
}
return wlr_device;
error:
free(device);
return NULL;
}

@ -1,5 +1,4 @@
wlr_files += files(
'backend.c',
'input_device.c',
'output.c',
)

@ -11,7 +11,6 @@ struct wlr_headless_backend {
struct wl_display *display;
struct wl_list outputs;
size_t last_output_num;
struct wl_list input_devices;
struct wl_listener display_destroy;
bool started;
};
@ -26,12 +25,6 @@ struct wlr_headless_output {
int frame_delay; // ms
};
struct wlr_headless_input_device {
struct wlr_input_device wlr_input_device;
struct wl_list link;
struct wlr_headless_backend *backend;
};
struct wlr_headless_backend *headless_backend_from_backend(
struct wlr_backend *wlr_backend);

@ -25,15 +25,8 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
*/
struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
unsigned int width, unsigned int height);
/**
* Creates a new input device. The caller is responsible for manually raising
* any event signals on the new input device if it wants to simulate input
* events.
*/
struct wlr_input_device *wlr_headless_add_input_device(
struct wlr_backend *backend, enum wlr_input_device_type type);
bool wlr_backend_is_headless(struct wlr_backend *backend);
bool wlr_input_device_is_headless(struct wlr_input_device *device);
bool wlr_output_is_headless(struct wlr_output *output);
#endif

Loading…
Cancel
Save