render/texture: constify wlr_texture_update_from_buffer()

Simon Ser 2 years ago committed by Simon Zeni
parent 9fd28d1e81
commit 6baf045590

@ -55,7 +55,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
struct wlr_texture_impl {
bool (*update_from_buffer)(struct wlr_texture *texture,
struct wlr_buffer *buffer, pixman_region32_t *damage);
struct wlr_buffer *buffer, const pixman_region32_t *damage);
void (*destroy)(struct wlr_texture *texture);
};

@ -48,7 +48,7 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
* region needs to be updated.
*/
bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
struct wlr_buffer *buffer, pixman_region32_t *damage);
struct wlr_buffer *buffer, const pixman_region32_t *damage);
/**
* Destroys the texture.

@ -44,7 +44,7 @@ static bool check_stride(const struct wlr_pixel_format_info *fmt,
}
static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
@ -86,7 +86,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, texture->tex);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];

@ -137,7 +137,7 @@ static bool write_pixels(struct wlr_vk_texture *texture,
}
static bool vulkan_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
void *data;
@ -156,7 +156,7 @@ static bool vulkan_texture_update_from_buffer(struct wlr_texture *wlr_texture,
}
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];

@ -72,7 +72,7 @@ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
}
bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
if (!texture->impl->update_from_buffer) {
return false;
}

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