Merge pull request #53 from nyorain/drm_buffer

Implement drm (egl) buffer attaching
master
Drew DeVault 7 years ago committed by GitHub
commit 6569c2b626

@ -39,6 +39,13 @@ void wlr_backend_destroy(struct wlr_backend *backend) {
free(backend);
}
struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend) {
if (!backend->impl->get_egl) {
return NULL;
}
return backend->impl->get_egl(backend->state);
}
static struct wlr_backend *attempt_wl_backend(struct wl_display *display) {
struct wlr_backend *backend = wlr_wl_backend_create(display);
if (backend) {

@ -12,6 +12,7 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/util/list.h>
#include <wlr/util/log.h>
#include <wlr/egl.h>
#include "backend/udev.h"
#include "backend/drm.h"
@ -38,9 +39,14 @@ static void wlr_drm_backend_destroy(struct wlr_backend_state *drm) {
free(drm);
}
static struct wlr_egl *wlr_drm_backend_get_egl(struct wlr_backend_state *drm) {
return &drm->renderer.egl;
}
static struct wlr_backend_impl backend_impl = {
.init = wlr_drm_backend_init,
.destroy = wlr_drm_backend_destroy
.destroy = wlr_drm_backend_destroy,
.get_egl = wlr_drm_backend_get_egl
};
static void session_signal(struct wl_listener *listener, void *data) {
@ -149,6 +155,10 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
goto error_event;
}
if (!wlr_egl_bind_display(&drm->renderer.egl, display)) {
wlr_log(L_INFO, "Failed to bind egl/wl display: %s", egl_error());
}
return backend;
error_event:

@ -579,7 +579,7 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output,
wlr_matrix_texture(plane->matrix, plane->width, plane->height,
output->base->transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180);
plane->wlr_rend = wlr_gles2_renderer_init();
plane->wlr_rend = wlr_gles2_renderer_init(drm->base);
if (!plane->wlr_rend) {
return false;
}

@ -1,6 +1,5 @@
wlr_files += files(
'backend.c',
'egl.c',
'udev.c',
'session/direct-ipc.c',
'session/direct.c',

@ -38,9 +38,21 @@ static void multi_backend_destroy(struct wlr_backend_state *state) {
free(state);
}
static struct wlr_egl *multi_backend_get_egl(struct wlr_backend_state *state) {
for (size_t i = 0; i < state->backends->length; ++i) {
struct subbackend_state *sub = state->backends->items[i];
struct wlr_egl *egl = wlr_backend_get_egl(sub->backend);
if (egl) {
return egl;
}
}
return NULL;
}
struct wlr_backend_impl backend_impl = {
.init = multi_backend_init,
.destroy = multi_backend_destroy
.destroy = multi_backend_destroy,
.get_egl = multi_backend_get_egl
};
struct wlr_backend *wlr_multi_backend_create(struct wlr_session *session,

@ -4,6 +4,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wayland-server.h>
#include <wlr/egl.h>
#include <wlr/backend/interface.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/interfaces/wlr_input_device.h>
@ -52,6 +53,8 @@ static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
}
wlr_egl_init(&state->egl, EGL_PLATFORM_WAYLAND_EXT, state->remote_display);
wlr_egl_bind_display(&state->egl, state->local_display);
for (size_t i = 0; i < state->requested_outputs; ++i) {
wlr_wl_output_create(state->backend);
}
@ -93,9 +96,14 @@ static void wlr_wl_backend_destroy(struct wlr_backend_state *state) {
free(state);
}
static struct wlr_egl *wlr_wl_backend_get_egl(struct wlr_backend_state *state) {
return &state->egl;
}
static struct wlr_backend_impl backend_impl = {
.init = wlr_wl_backend_init,
.destroy = wlr_wl_backend_destroy
.destroy = wlr_wl_backend_destroy,
.get_egl = wlr_wl_backend_get_egl
};
bool wlr_backend_is_wl(struct wlr_backend *b) {

@ -117,6 +117,7 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *_backend) {
strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model));
snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%zd",
backend->outputs->length + 1);
wlr_output_update_matrix(wlr_output);
ostate->backend = backend;
ostate->wlr_output = wlr_output;

@ -14,6 +14,10 @@ struct wl_compositor_state {
void wl_compositor_init(struct wl_display *display,
struct wl_compositor_state *state, struct wlr_renderer *renderer);
struct wlr_surface;
void wl_compositor_surface_destroyed(struct wl_compositor_state *compositor,
struct wlr_surface *surface);
struct wl_shell_state {
struct wl_global *wl_global;
struct wl_list wl_resources;

@ -68,7 +68,7 @@ int main() {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init();
state.renderer = wlr_gles2_renderer_init(compositor.backend);
wl_display_init_shm(compositor.display);
wl_compositor_init(compositor.display, &state.compositor, state.renderer);
wl_shell_init(compositor.display, &state.shell);

@ -7,9 +7,8 @@
#include "compositor.h"
static void destroy_surface_listener(struct wl_listener *listener, void *data) {
struct wl_compositor_state *state;
struct wlr_surface *surface = data;
state = wl_container_of(listener, state, destroy_surface_listener);
struct wlr_surface *surface = wl_resource_get_user_data(data);
struct wl_compositor_state *state = surface->compositor_data;
struct wl_resource *res = NULL;
wl_list_for_each(res, &state->surfaces, link) {
@ -26,8 +25,11 @@ static void wl_compositor_create_surface(struct wl_client *client,
struct wl_resource *surface_resource = wl_resource_create(client,
&wl_surface_interface, wl_resource_get_version(resource), id);
struct wlr_surface *surface = wlr_surface_create(surface_resource, state->renderer);
surface->compositor_data = state;
surface->compositor_listener.notify = &destroy_surface_listener;
wl_resource_add_destroy_listener(surface_resource, &surface->compositor_listener);
wl_list_insert(&state->surfaces, wl_resource_get_link(surface_resource));
wl_signal_add(&surface->signals.destroy, &state->destroy_surface_listener);
}
static void wl_compositor_create_region(struct wl_client *client,
@ -74,7 +76,6 @@ void wl_compositor_init(struct wl_display *display,
&wl_compositor_interface, 4, state, wl_compositor_bind);
state->wl_global = wl_global;
state->renderer = renderer;
state->destroy_surface_listener.notify = destroy_surface_listener;
wl_list_init(&state->wl_resources);
wl_list_init(&state->surfaces);
}

@ -204,7 +204,7 @@ int main(int argc, char *argv[]) {
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init();
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.cat_texture = wlr_render_texture_init(state.renderer);
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);

@ -152,8 +152,7 @@ int main(int argc, char *argv[]) {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init();
state.renderer = wlr_gles2_renderer_init(compositor.backend);
compositor_run(&compositor);
wlr_renderer_destroy(state.renderer);

@ -104,7 +104,7 @@ int main(int argc, char *argv[]) {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init();
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.cat_texture = wlr_render_texture_init(state.renderer);
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);

@ -12,9 +12,9 @@
#include <wlr/backend/session.h>
#include <wlr/backend/drm.h>
#include <wlr/egl.h>
#include <wlr/util/list.h>
#include <backend/egl.h>
#include <backend/udev.h>
#include "drm-properties.h"

@ -1,18 +0,0 @@
#ifndef WLR_BACKEND_EGL_H
#define WLR_BACKEND_EGL_H
#include <EGL/egl.h>
#include <stdbool.h>
struct wlr_egl {
EGLDisplay display;
EGLConfig config;
EGLContext context;
};
const char *egl_error(void);
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
void wlr_egl_free(struct wlr_egl *egl);
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
#endif

@ -4,10 +4,10 @@
#include <wayland-client.h>
#include <wayland-server.h>
#include <wayland-egl.h>
#include <wlr/egl.h>
#include <wlr/backend/wayland.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/util/list.h>
#include "backend/egl.h"
struct wlr_backend_state {
/* local state */

@ -4,9 +4,16 @@
#include <string.h>
#include <stdbool.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wlr/egl.h>
#include <wlr/backend.h>
#include <wlr/render.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
@ -14,10 +21,17 @@ struct pixel_format {
GLuint *shader;
};
struct wlr_renderer_state {
struct wlr_renderer *renderer;
struct wlr_egl *egl;
};
struct wlr_texture_state {
struct wlr_texture *wlr_texture;
struct wlr_egl *egl;
GLuint tex_id;
const struct pixel_format *pixel_format;
EGLImageKHR image;
};
struct shaders {
@ -25,6 +39,7 @@ struct shaders {
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
GLuint external;
};
extern struct shaders shaders;
@ -39,6 +54,7 @@ extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
extern const GLchar fragment_src_external[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \

@ -3,6 +3,7 @@
#include <wayland-server.h>
#include <wlr/backend/session.h>
#include <wlr/egl.h>
struct wlr_backend_impl;
struct wlr_backend_state;
@ -22,5 +23,6 @@ struct wlr_backend {
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
bool wlr_backend_init(struct wlr_backend *backend);
void wlr_backend_destroy(struct wlr_backend *backend);
struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
#endif

@ -3,12 +3,14 @@
#include <stdbool.h>
#include <wlr/backend.h>
#include <wlr/egl.h>
struct wlr_backend_state;
struct wlr_backend_impl {
bool (*init)(struct wlr_backend_state *state);
void (*destroy)(struct wlr_backend_state *state);
struct wlr_egl *(*get_egl)(struct wlr_backend_state *state);
};
struct wlr_backend *wlr_backend_create(const struct wlr_backend_impl *impl,

@ -0,0 +1,75 @@
#ifndef WLR_EGL_H
#define WLR_EGL_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdbool.h>
struct wlr_egl {
EGLDisplay display;
EGLConfig config;
EGLContext context;
PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface;
PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
PFNEGLQUERYWAYLANDBUFFERWL eglQueryWaylandBufferWL;
PFNEGLBINDWAYLANDDISPLAYWL eglBindWaylandDisplayWL;
PFNEGLUNBINDWAYLANDDISPLAYWL eglUnbindWaylandDisplayWL;
const char *egl_exts;
const char *gl_exts;
struct wl_display *wl_display;
};
// TODO: Allocate and return a wlr_egl
/**
* Initializes an egl context for the given platform and remote display.
* Will attempt to load all possibly required api functions.
*/
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
/**
* Frees all related egl resources, makes the context not-current and
* unbinds a bound wayland display.
*/
void wlr_egl_free(struct wlr_egl *egl);
/**
* Binds the given display to the egl instance.
* This will allow clients to create egl surfaces from wayland ones and render to it.
*/
bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
/**
* Refer to the eglQueryWaylandBufferWL extension function.
*/
bool wlr_egl_query_buffer(struct wlr_egl *egl, struct wl_resource *buf,
EGLint attrib, EGLint *value);
/**
* Returns a surface for the given native window
* The window must match the remote display the wlr_egl was created with.
*/
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
/**
* Creates an egl image from the given client buffer and attributes.
*/
EGLImageKHR wlr_egl_create_image(struct wlr_egl *egl,
EGLenum target, EGLClientBuffer buffer, const EGLint *attribs);
/**
* Destroys an egl image created with the given wlr_egl.
*/
bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
/**
* Returns a string for the last error ocurred with egl.
*/
const char *egl_error(void);
#endif

@ -43,6 +43,11 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
*/
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len);
/**
* Returns true if this wl_buffer is a DRM buffer.
*/
bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
struct wl_resource *buffer);
/**
* Destroys this wlr_renderer. Textures must be destroyed separately.
*/
@ -65,7 +70,7 @@ struct wlr_texture {
* Copies pixels to this texture. The buffer is not accessed after this function
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *surf,
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
/**
@ -80,8 +85,17 @@ bool wlr_texture_update_pixels(struct wlr_texture *surf,
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
* texture. The wl_resource is not used after this call.
* Will fail (return false) if the given resource is no drm buffer.
*/
bool wlr_texture_upload_drm(struct wlr_texture *tex,
struct wl_resource *drm_buffer);
/**
* Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
* buffer is not accessed after this function returns. Under some circumstances,

@ -1,7 +1,9 @@
#ifndef _WLR_GLES2_RENDERER_H
#define _WLR_GLES2_RENDERER_H
#include <wlr/render.h>
#include <wlr/backend.h>
struct wlr_renderer *wlr_gles2_renderer_init();
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
#endif

@ -25,6 +25,8 @@ struct wlr_renderer_impl {
const float (*color)[4], const float (*matrix)[16]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer_state *state, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer_state *state,
struct wl_resource *buffer);
void (*destroy)(struct wlr_renderer_state *state);
};
@ -42,7 +44,8 @@ struct wlr_texture_impl {
struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm);
// TODO: egl
bool (*upload_drm)(struct wlr_texture_state *state,
struct wl_resource *drm_buf);
void (*get_matrix)(struct wlr_texture_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_texture_state *state);

@ -29,6 +29,7 @@ struct wlr_surface_state {
struct wlr_surface {
struct wl_resource *resource;
struct wlr_renderer *renderer;
struct wlr_texture *texture;
struct wlr_surface_state current, pending;
const char *role; // the lifetime-bound role or null
@ -37,11 +38,13 @@ struct wlr_surface {
float surface_to_buffer_matrix[16];
struct {
struct wl_signal destroy;
struct wl_signal commit;
} signals;
struct wl_list frame_callback_list; // wl_surface.frame
struct wl_listener compositor_listener; // destroy listener used by compositor
void *compositor_data;
};
struct wlr_renderer;

@ -1,9 +1,14 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2.h>
#include <gbm.h> // GBM_FORMAT_XRGB8888
#include <stdlib.h>
#include <wlr/util/log.h>
#include "backend/egl.h"
#include <wlr/egl.h>
// Extension documentation
// https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_image_base.txt.
// https://cgit.freedesktop.org/mesa/mesa/tree/docs/specs/WL_bind_wayland_display.spec
const char *egl_error(void) {
switch (eglGetError()) {
@ -42,23 +47,19 @@ const char *egl_error(void) {
}
}
// EGL extensions
PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface;
static bool egl_exts() {
get_platform_display = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
static bool egl_exts(struct wlr_egl *egl) {
egl->get_platform_display = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
eglGetProcAddress("eglGetPlatformDisplayEXT");
if (!get_platform_display) {
if (!egl->get_platform_display) {
wlr_log(L_ERROR, "Failed to load EGL extension 'eglGetPlatformDisplayEXT'");
return false;
}
create_platform_window_surface = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
egl->create_platform_window_surface = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
if (!get_platform_display) {
if (!egl->get_platform_display) {
wlr_log(L_ERROR,
"Failed to load EGL extension 'eglCreatePlatformWindowSurfaceEXT'");
return false;
@ -109,8 +110,9 @@ static bool egl_get_config(EGLDisplay disp, EGLConfig *out, EGLenum platform) {
return false;
}
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
if (!egl_exts()) {
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform,
void *remote_display) {
if (!egl_exts(egl)) {
return false;
}
@ -119,7 +121,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
goto error;
}
egl->display = get_platform_display(platform, display, NULL);
egl->display = egl->get_platform_display(platform, remote_display, NULL);
if (egl->display == EGL_NO_DISPLAY) {
wlr_log(L_ERROR, "Failed to create EGL display: %s", egl_error());
goto error;
@ -147,11 +149,29 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
}
eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl->context);
egl->egl_exts = eglQueryString(egl->display, EGL_EXTENSIONS);
if (strstr(egl->egl_exts, "EGL_WL_bind_wayland_display") == NULL ||
strstr(egl->egl_exts, "EGL_KHR_image_base") == NULL) {
wlr_log(L_ERROR, "Required egl extensions not supported");
goto error;
}
egl->eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
egl->eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)
eglGetProcAddress("eglDestroyImageKHR");
egl->eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWL)
(void*) eglGetProcAddress("eglQueryWaylandBufferWL");
egl->eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWL)
(void*) eglGetProcAddress("eglBindWaylandDisplayWL");
egl->eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWL)
(void*) eglGetProcAddress("eglUnbindWaylandDisplayWL");
egl->gl_exts = (const char*) glGetString(GL_EXTENSIONS);
wlr_log(L_INFO, "Using EGL %d.%d", (int)major, (int)minor);
wlr_log(L_INFO, "Supported EGL extensions: %s", eglQueryString(egl->display,
EGL_EXTENSIONS));
wlr_log(L_INFO, "Supported EGL extensions: %s", egl->egl_exts);
wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(L_INFO, "Supported OpenGL ES extensions: %s", glGetString(GL_EXTENSIONS));
wlr_log(L_INFO, "Supported OpenGL ES extensions: %s", egl->gl_exts);
return true;
error:
@ -162,15 +182,58 @@ error:
}
void wlr_egl_free(struct wlr_egl *egl) {
eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (egl->wl_display && egl->eglUnbindWaylandDisplayWL) {
egl->eglUnbindWaylandDisplayWL(egl->display, egl->wl_display);
}
eglDestroyContext(egl->display, egl->context);
eglTerminate(egl->display);
eglReleaseThread();
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display) {
if (!egl->eglBindWaylandDisplayWL) {
return false;
}
if (egl->eglBindWaylandDisplayWL(egl->display, local_display)) {
egl->wl_display = local_display;
return true;
}
return false;
}
bool wlr_egl_query_buffer(struct wlr_egl *egl, struct wl_resource *buf,
int attrib, int *value) {
if (!egl->eglQueryWaylandBufferWL) {
return false;
}
return egl->eglQueryWaylandBufferWL(egl->display, buf, attrib, value);
}
EGLImage wlr_egl_create_image(struct wlr_egl *egl, EGLenum target,
EGLClientBuffer buffer, const EGLint *attribs) {
if (!egl->eglCreateImageKHR) {
return false;
}
return egl->eglCreateImageKHR(egl->display, egl->context, target,
buffer, attribs);
}
bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
if (!egl->eglDestroyImageKHR) {
return false;
}
egl->eglDestroyImageKHR(egl->display, image);
return true;
}
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window) {
EGLSurface surf = create_platform_window_surface(egl->display, egl->config,
EGLSurface surf = egl->create_platform_window_surface(egl->display, egl->config,
window, NULL);
if (surf == EGL_NO_SURFACE) {
wlr_log(L_ERROR, "Failed to create EGL surface: %s", egl_error());

@ -2,14 +2,18 @@
#include <stdlib.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/egl.h>
#include <wlr/backend.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
struct shaders shaders;
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
@ -65,13 +69,36 @@ static void init_default_shaders() {
if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
goto error;
}
if (glEGLImageTargetTexture2DOES) {
if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
goto error;
}
}
wlr_log(L_DEBUG, "Compiled default shaders");
return;
error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
}
static void init_image_ext() {
if (glEGLImageTargetTexture2DOES)
return;
const char *exts = (const char*) glGetString(GL_EXTENSIONS);
if (strstr(exts, "GL_OES_EGL_image_external")) {
glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
}
if (!glEGLImageTargetTexture2DOES) {
wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES "
"Will not be able to attach drm buffers");
}
}
static void init_globals() {
init_image_ext();
init_default_shaders();
}
@ -97,7 +124,7 @@ static void wlr_gles2_end(struct wlr_renderer_state *state) {
}
static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
return gles2_texture_init();
return gles2_texture_init(state->egl);
}
static void draw_quad() {
@ -169,8 +196,14 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer_state *state,
struct wl_resource *buffer) {
EGLint format;
return wlr_egl_query_buffer(state->egl, buffer, EGL_TEXTURE_FORMAT, &format);
}
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
// no-op
free(state);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@ -181,10 +214,16 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse,
.formats = wlr_gles2_formats,
.buffer_is_drm = wlr_gles2_buffer_is_drm,
.destroy = wlr_gles2_destroy
};
struct wlr_renderer *wlr_gles2_renderer_init() {
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
init_globals();
return wlr_renderer_init(NULL, &wlr_renderer_impl);
struct wlr_egl *egl = wlr_backend_get_egl(backend);
struct wlr_renderer_state *state = calloc(1, sizeof(struct wlr_renderer_state));
struct wlr_renderer *renderer = wlr_renderer_init(state, &wlr_renderer_impl);
state->renderer = renderer;
state->egl = egl;
return renderer;
}

@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] =
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";
const GLchar fragment_src_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;"
"uniform samplerExternalOES texture0;"
"varying vec2 v_uv;"
"void main() {"
" vec4 col = texture2D(texture0, v_uv);"
" gl_FragColor = vec4(col.rgb, col.a);"
"}";

@ -5,12 +5,33 @@
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/egl.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
static struct pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
.shader = &shaders.external
};
static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
if (surface->tex_id) {
return;
}
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
@ -24,7 +45,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@ -74,7 +96,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
@ -113,6 +135,64 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
struct wl_resource *buf) {
if (!glEGLImageTargetTexture2DOES) {
return false;
}
EGLint format;
if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
wlr_log(L_INFO, "upload_drm called with no drm buffer");
return false;
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
(EGLint*)&tex->wlr_texture->width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
(EGLint*)&tex->wlr_texture->height);
EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
GLenum target;
const struct pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
pf = &external_pixel_format;
break;
default:
wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
return false;
}
gles2_texture_gen_texture(tex);
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!tex->image) {
wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
return false;
}
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(target, tex->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
tex->wlr_texture->valid = true;
tex->pixel_format = pf;
return true;
}
@ -146,15 +226,17 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_init() {
struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
state->wlr_texture = texture;
state->egl = egl;
wl_signal_init(&texture->destroy_signal);
return texture;
}

@ -1,10 +1,11 @@
wlr_files += files(
'egl.c',
'matrix.c',
'wlr_renderer.c',
'wlr_texture.c',
'gles2/pixel_format.c',
'gles2/renderer.c',
'gles2/shaders.c',
'gles2/texture.c',
'gles2/util.c',
'wlr_renderer.c',
'wlr_texture.c',
)

@ -46,3 +46,8 @@ const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len) {
return r->impl->formats(r->state, len);
}
bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
struct wl_resource *buffer) {
return r->impl->buffer_is_drm(r->state, buffer);
}

@ -43,6 +43,11 @@ bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
x, y, width, height, shm);
}
bool wlr_texture_upload_drm(struct wlr_texture *texture,
struct wl_resource *drm_buffer) {
return texture->impl->upload_drm(texture->state, drm_buffer);
}
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture->state, matrix, projection, x, y);

@ -133,6 +133,7 @@ bool wlr_output_set_cursor(struct wlr_output *output,
return true;
}
/*
wlr_log(L_INFO, "Falling back to software cursor");
output->cursor.is_sw = true;
@ -149,8 +150,9 @@ bool wlr_output_set_cursor(struct wlr_output *output,
wlr_texture_upload_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
*/
return true;
return false;
}
bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) {

@ -2,6 +2,7 @@
#include <stdlib.h>
#include <wayland-server.h>
#include <wlr/util/log.h>
#include <wlr/egl.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_surface.h>
@ -123,8 +124,13 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
}
struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->current.buffer);
if (!buffer) {
wlr_log(L_INFO, "Unknown buffer handle attached");
return;
if (wlr_renderer_buffer_is_drm(surface->renderer, surface->pending.buffer)) {
wlr_texture_upload_drm(surface->texture, surface->pending.buffer);
goto release;
} else {
wlr_log(L_INFO, "Unknown buffer handle attached");
return;
}
}
pixman_region32_t damage = surface->current.surface_damage;
if (!pixman_region32_not_empty(&damage)) {
@ -182,23 +188,23 @@ const struct wl_surface_interface surface_interface = {
static void destroy_surface(struct wl_resource *resource) {
struct wlr_surface *surface = wl_resource_get_user_data(resource);
wl_signal_emit(&surface->signals.destroy, surface);
wlr_texture_destroy(surface->texture);
wlr_texture_destroy(surface->texture);
struct wlr_frame_callback *cb, *next;
wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link) {
wl_resource_destroy(cb->resource);
}
free(surface);
}
struct wlr_surface *wlr_surface_create(struct wl_resource *res,
struct wlr_renderer *renderer) {
struct wlr_surface *surface = calloc(1, sizeof(struct wlr_surface));
surface->renderer = renderer;
surface->texture = wlr_render_texture_init(renderer);
surface->resource = res;
wl_signal_init(&surface->signals.commit);
wl_signal_init(&surface->signals.destroy);
wl_list_init(&surface->frame_callback_list);
wl_resource_set_implementation(res, &surface_interface,
surface, destroy_surface);

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