wlr_surface: remove duplicated damage calculation

The damage is already calculated and stored in surface->buffer_damage
by surface_update_damage().
master
random human 6 years ago
parent 3fd5da58a0
commit 5eca5d8946
No known key found for this signature in database
GPG Key ID: 73E5A60444CC77A3

@ -301,29 +301,8 @@ static void surface_apply_damage(struct wlr_surface *surface) {
}
if (surface->buffer != NULL && surface->buffer->released) {
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current.buffer_damage);
pixman_region32_t surface_damage;
pixman_region32_init(&surface_damage);
pixman_region32_copy(&surface_damage, &surface->current.surface_damage);
wlr_region_transform(&surface_damage, &surface_damage,
wlr_output_transform_invert(surface->current.transform),
surface->current.width, surface->current.height);
wlr_region_scale(&surface_damage, &surface_damage,
surface->current.scale);
pixman_region32_union(&damage, &damage, &surface_damage);
pixman_region32_fini(&surface_damage);
pixman_region32_intersect_rect(&damage, &damage, 0, 0,
surface->current.buffer_width, surface->current.buffer_height);
struct wlr_buffer *updated_buffer =
wlr_buffer_apply_damage(surface->buffer, resource, &damage);
pixman_region32_fini(&damage);
wlr_buffer_apply_damage(surface->buffer, resource, &surface->buffer_damage);
if (updated_buffer != NULL) {
surface->buffer = updated_buffer;
return;

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