backend/wayland: don't transform pointer events

We do this in a backend independent way in wlr_cursor now.
master
Guido Günther 7 years ago
parent 6f01c12b40
commit 545d54439d

@ -74,25 +74,11 @@ static void pointer_handle_motion(void *data, struct wl_pointer *wl_pointer,
}
struct wlr_output *wlr_output = &pointer->output->wlr_output;
struct wlr_box box = {
.x = wl_fixed_to_int(sx),
.y = wl_fixed_to_int(sy),
};
wlr_box_transform(&box, wlr_output->transform, wlr_output->width,
wlr_output->height, &box);
box.x /= wlr_output->scale;
box.y /= wlr_output->scale;
int output_width, output_height;
wlr_output_effective_resolution(&pointer->output->wlr_output,
&output_width, &output_height);
struct wlr_event_pointer_motion_absolute event = {
.device = &pointer->input_device->wlr_input_device,
.time_msec = time,
.x = (double)box.x / output_width,
.y = (double)box.y / output_height,
.x = wl_fixed_to_double(sx) / wlr_output->width,
.y = wl_fixed_to_double(sy) / wlr_output->height,
};
wlr_signal_emit_safe(&pointer->wlr_pointer.events.motion_absolute, &event);
}

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