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@ -33,13 +33,7 @@
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void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl) {
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if (!impl->begin_buffer_pass) {
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assert(impl->begin);
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assert(impl->clear);
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assert(impl->scissor);
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assert(impl->render_subtexture_with_matrix);
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assert(impl->render_quad_with_matrix);
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}
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assert(impl->begin_buffer_pass);
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assert(impl->get_shm_texture_formats);
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assert(impl->get_render_buffer_caps);
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@ -114,72 +108,6 @@ void wlr_renderer_end(struct wlr_renderer *r) {
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}
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}
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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assert(r->rendering);
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r->impl->clear(r, color);
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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assert(r->rendering);
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r->impl->scissor(r, box);
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}
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha) {
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struct wlr_box box = {
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.x = x,
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.y = y,
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.width = texture->width,
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.height = texture->height,
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};
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha) {
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struct wlr_fbox box = {
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.x = 0,
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.y = 0,
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.width = texture->width,
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.height = texture->height,
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};
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return wlr_render_subtexture_with_matrix(r, texture, &box, matrix, alpha);
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}
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bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha) {
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assert(r->rendering);
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assert(texture->renderer == r);
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return r->impl->render_subtexture_with_matrix(r, texture,
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box, matrix, alpha);
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}
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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if (box->width == 0 || box->height == 0) {
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return;
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}
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assert(box->width > 0 && box->height > 0);
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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assert(r->rendering);
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r->impl->render_quad_with_matrix(r, color, matrix);
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}
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const uint32_t *wlr_renderer_get_shm_texture_formats(struct wlr_renderer *r,
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size_t *len) {
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return r->impl->get_shm_texture_formats(r, len);
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