renderer: Drop wlr_renderer_begin

master
Alexander Orzechowski 1 year ago
parent 2093564616
commit 3faf9883dc

@ -52,15 +52,6 @@ struct wlr_renderer {
*/
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
/**
* Start a render pass with the provided viewport.
*
* This should be called after wlr_output_attach_render(). Compositors must call
* wlr_renderer_end() when they are done.
*
* Returns false on failure, in which case compositors shouldn't try rendering.
*/
bool wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
/**
* Start a render pass on the provided struct wlr_buffer.
*

@ -68,26 +68,19 @@ bool renderer_bind_buffer(struct wlr_renderer *r, struct wlr_buffer *buffer) {
return r->impl->bind_buffer(r, buffer);
}
bool wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height) {
assert(!r->rendering);
if (!r->impl->begin(r, width, height)) {
return false;
}
r->rendering = true;
return true;
}
bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
struct wlr_buffer *buffer) {
assert(!r->rendering);
if (!renderer_bind_buffer(r, buffer)) {
return false;
}
if (!wlr_renderer_begin(r, buffer->width, buffer->height)) {
if (!r->impl->begin(r, buffer->width, buffer->height)) {
renderer_bind_buffer(r, NULL);
return false;
}
r->rendering = true;
r->rendering_with_buffer = true;
return true;
}

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