render/color: Invert ownership model of color_transform types.

Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
master
Alexander Orzechowski 4 months ago
parent fa2abbeefb
commit 3187479c07

@ -4,6 +4,18 @@
#include <stdint.h>
#include <wlr/util/addon.h>
enum wlr_color_transform_type {
COLOR_TRANSFORM_SRGB,
COLOR_TRANSFORM_LUT_3D,
};
struct wlr_color_transform {
int ref_count;
struct wlr_addon_set addons; // per-renderer helper state
enum wlr_color_transform_type type;
};
/**
* The formula is approximated via a 3D look-up table. A 3D LUT is a
* three-dimensional array where each element is an RGB triplet. The flat lut_3d
@ -19,21 +31,17 @@
* offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
*/
struct wlr_color_transform_lut3d {
struct wlr_color_transform base;
float *lut_3d;
size_t dim_len;
};
enum wlr_color_transform_type {
COLOR_TRANSFORM_SRGB,
COLOR_TRANSFORM_LUT_3D,
};
struct wlr_color_transform {
int ref_count;
struct wlr_addon_set addons; // per-renderer helper state
enum wlr_color_transform_type type;
struct wlr_color_transform_lut3d lut3d;
};
/**
* Gets a wlr_color_transform_lut3d from a generic wlr_color_transform.
* Asserts that the base type is COLOR_TRANSFORM_LUT_3D
*/
struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
struct wlr_color_transform *tr);
#endif

@ -15,7 +15,15 @@ struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
}
static void color_transform_destroy(struct wlr_color_transform *tr) {
free(tr->lut3d.lut_3d);
switch (tr->type) {
case COLOR_TRANSFORM_SRGB:
break;
case COLOR_TRANSFORM_LUT_3D:;
struct wlr_color_transform_lut3d *lut3d =
wlr_color_transform_lut3d_from_base(tr);
free(lut3d->lut_3d);
break;
}
wlr_addon_set_finish(&tr->addons);
free(tr);
}
@ -35,3 +43,10 @@ void wlr_color_transform_unref(struct wlr_color_transform *tr) {
color_transform_destroy(tr);
}
}
struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
struct wlr_color_transform *tr) {
assert(tr->type == COLOR_TRANSFORM_LUT_3D);
struct wlr_color_transform_lut3d *lut3d = wl_container_of(tr, lut3d, base);
return lut3d;
}

@ -18,7 +18,7 @@ static void handle_lcms_error(cmsContext ctx, cmsUInt32Number code, const char *
struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
const void *data, size_t size) {
struct wlr_color_transform *tx = NULL;
struct wlr_color_transform_lut3d *tx = NULL;
cmsContext ctx = cmsCreateContext(NULL, NULL);
if (ctx == NULL) {
@ -95,15 +95,15 @@ struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
}
}
tx = calloc(1, sizeof(struct wlr_color_transform));
tx = calloc(1, sizeof(struct wlr_color_transform_lut3d));
if (!tx) {
goto out_lcms_tr;
}
tx->type = COLOR_TRANSFORM_LUT_3D;
tx->lut3d.dim_len = dim_len;
tx->lut3d.lut_3d = lut_3d;
tx->ref_count = 1;
wlr_addon_set_init(&tx->addons);
tx->base.type = COLOR_TRANSFORM_LUT_3D;
tx->dim_len = dim_len;
tx->lut_3d = lut_3d;
tx->base.ref_count = 1;
wlr_addon_set_init(&tx->base.addons);
out_lcms_tr:
cmsDeleteTransform(lcms_tr);
@ -115,5 +115,5 @@ out_icc_profile:
cmsCloseProfile(icc_profile);
out_ctx:
cmsDeleteContext(ctx);
return tx;
return &tx->base;
}

@ -116,7 +116,14 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
.uv_off = { 0, 0 },
.uv_size = { 1, 1 },
};
size_t dim = pass->color_transform ? pass->color_transform->lut3d.dim_len : 1;
size_t dim = 1;
if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
struct wlr_color_transform_lut3d *lut3d =
wlr_color_transform_lut3d_from_base(pass->color_transform);
dim = lut3d->dim_len;
}
struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
.lut_3d_offset = 0.5f / dim,
.lut_3d_scale = (float)(dim - 1) / dim,
@ -894,7 +901,8 @@ static struct wlr_vk_color_transform *vk_color_transform_create(
}
if (transform->type == COLOR_TRANSFORM_LUT_3D) {
if (!create_3d_lut_image(renderer, &transform->lut3d,
if (!create_3d_lut_image(renderer,
wlr_color_transform_lut3d_from_base(transform),
&vk_transform->lut_3d.image,
&vk_transform->lut_3d.image_view,
&vk_transform->lut_3d.memory,

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