render: use wlr_readonly_data_buffer in wlr_texture_from_pixels

master
Simon Ser 4 years ago committed by Simon Zeni
parent 7ec66a9990
commit 29c8df7e0a

@ -3,6 +3,7 @@
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include "types/wlr_buffer.h"
#include "render/wlr_texture.h"
void wlr_texture_init(struct wlr_texture *texture,
@ -27,8 +28,21 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
assert(height > 0);
assert(stride > 0);
assert(data);
return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
height, data);
struct wlr_readonly_data_buffer *buffer =
readonly_data_buffer_create(fmt, stride, width, height, data);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
readonly_data_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,

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