Add focus change event for seats

master
Las 6 years ago
parent 50a8758313
commit 252bcce2f3

@ -146,6 +146,10 @@ struct wlr_seat_pointer_state {
uint32_t grab_time;
struct wl_listener surface_destroy;
struct {
struct wl_signal focus_change;
} events;
};
// TODO: May be useful to be able to simulate keyboard input events
@ -164,6 +168,10 @@ struct wlr_seat_keyboard_state {
struct wlr_seat_keyboard_grab *grab;
struct wlr_seat_keyboard_grab *default_grab;
struct {
struct wl_signal focus_change;
} events;
};
struct wlr_seat_touch_state {
@ -238,6 +246,20 @@ struct wlr_seat_pointer_request_set_cursor_event {
int32_t hotspot_x, hotspot_y;
};
struct wlr_seat_pointer_focus_change_event {
struct wlr_seat *seat;
struct wlr_surface *old_surface, *new_surface;
double sx, sy;
};
struct wlr_seat_keyboard_focus_change_event {
struct wlr_seat *seat;
struct wlr_surface *old_surface, *new_surface;
size_t num_keycodes;
uint32_t *keycodes;
struct wlr_keyboard_modifiers *modifiers;
};
/**
* Allocates a new wlr_seat and adds a wl_seat global to the display.
*/

@ -225,6 +225,8 @@ struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name) {
seat->pointer_state.default_grab = pointer_grab;
seat->pointer_state.grab = pointer_grab;
wl_signal_init(&seat->pointer_state.events.focus_change);
// keyboard state
struct wlr_seat_keyboard_grab *keyboard_grab =
calloc(1, sizeof(struct wlr_seat_keyboard_grab));
@ -241,6 +243,8 @@ struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name) {
seat->keyboard_state.seat = seat;
wl_list_init(&seat->keyboard_state.surface_destroy.link);
wl_signal_init(&seat->keyboard_state.events.focus_change);
// touch state
struct wlr_seat_touch_grab *touch_grab =
calloc(1, sizeof(struct wlr_seat_touch_grab));

@ -291,6 +291,16 @@ void wlr_seat_keyboard_enter(struct wlr_seat *seat,
// as it targets seat->keyboard_state.focused_client
wlr_seat_keyboard_send_modifiers(seat, modifiers);
}
struct wlr_seat_keyboard_focus_change_event event = {
.seat = seat,
.new_surface = surface,
.old_surface = focused_surface,
.num_keycodes = num_keycodes,
.keycodes = keycodes,
.modifiers = modifiers,
};
wlr_signal_emit_safe(&seat->keyboard_state.events.focus_change, &event);
}
void wlr_seat_keyboard_notify_enter(struct wlr_seat *seat,

@ -183,7 +183,14 @@ void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
wlr_seat->pointer_state.focused_client = client;
wlr_seat->pointer_state.focused_surface = surface;
// TODO: send focus change event
struct wlr_seat_pointer_focus_change_event event = {
.seat = wlr_seat,
.new_surface = surface,
.old_surface = focused_surface,
.sx = sx,
.sy = sy,
};
wlr_signal_emit_safe(&wlr_seat->pointer_state.events.focus_change, &event);
}
void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat) {

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