backend/wayland: handle WL_EVENT_WRITABLE for Wayland socket

We need to flush when the connection is writable again. This is important in
case the write buffer becomes full. This is also what Weston does [1].

[1]: https://gitlab.freedesktop.org/wayland/weston/blob/master/libweston/compositor-wayland.c#L2593
master
emersion 6 years ago
parent aaff4b8c00
commit 180151ed09
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GPG Key ID: 0FDE7BE0E88F5E48

@ -27,7 +27,6 @@ struct wlr_wl_backend *get_wl_backend_from_backend(struct wlr_backend *backend)
static int dispatch_events(int fd, uint32_t mask, void *data) {
struct wlr_wl_backend *wl = data;
int count = 0;
if ((mask & WL_EVENT_HANGUP) || (mask & WL_EVENT_ERROR)) {
wl_display_terminate(wl->local_display);
@ -35,13 +34,19 @@ static int dispatch_events(int fd, uint32_t mask, void *data) {
}
if (mask & WL_EVENT_READABLE) {
count = wl_display_dispatch(wl->remote_display);
return wl_display_dispatch(wl->remote_display);
}
if (mask & WL_EVENT_WRITABLE) {
wl_display_flush(wl->remote_display);
return 0;
}
if (mask == 0) {
count = wl_display_dispatch_pending(wl->remote_display);
int count = wl_display_dispatch_pending(wl->remote_display);
wl_display_flush(wl->remote_display);
return count;
}
return count;
return 0;
}
static void xdg_shell_handle_ping(void *data, struct zxdg_shell_v6 *shell,

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