Refactor roots_cursor_press_button

Removed the button_count check when resizing/moving/rotating ends,
since all buttons presses are now properly tracked.
master
Vincent Vanlaer 7 years ago
parent 6567a35903
commit 147e5c0f8f

@ -244,35 +244,29 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
roots_seat_begin_rotate(seat, view);
break;
}
if (!is_touch) {
wlr_seat_pointer_notify_button(seat->seat, time, button, state);
}
return;
}
} else {
if (view && !surface) {
if (cursor->pointer_view) {
seat_view_deco_button(cursor->pointer_view, sx, sy, button, state);
if (view && !surface) {
if (cursor->pointer_view) {
seat_view_deco_button(cursor->pointer_view, sx, sy, button, state);
}
}
}
if (state == WLR_BUTTON_RELEASED &&
cursor->mode != ROOTS_CURSOR_PASSTHROUGH) {
cursor->mode = ROOTS_CURSOR_PASSTHROUGH;
if (seat->seat->pointer_state.button_count == 0) {
return;
if (state == WLR_BUTTON_RELEASED &&
cursor->mode != ROOTS_CURSOR_PASSTHROUGH) {
cursor->mode = ROOTS_CURSOR_PASSTHROUGH;
}
}
switch (state) {
case WLR_BUTTON_RELEASED:
if (!is_touch) {
roots_cursor_update_position(cursor, time);
switch (state) {
case WLR_BUTTON_RELEASED:
if (!is_touch) {
roots_cursor_update_position(cursor, time);
}
break;
case WLR_BUTTON_PRESSED:
roots_seat_set_focus(seat, view);
break;
}
break;
case WLR_BUTTON_PRESSED:
roots_seat_set_focus(seat, view);
break;
}
if (!is_touch) {

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