Exit sample on key press

master
Drew DeVault 8 years ago
parent 59ceaf507e
commit 12612572ef

@ -12,6 +12,7 @@
struct state {
float color[3];
int dec;
bool exit;
struct timespec last_frame;
struct wl_list keyboards;
@ -102,6 +103,7 @@ static void keyboard_key(struct wl_listener *listener, void *data) {
struct keyboard_state *kbstate = wl_container_of(listener, kbstate, key);
fprintf(stderr, "Key event: %u %s\n", event->keycode,
event->state == WLR_KEY_PRESSED ? "pressed" : "released");
kbstate->state->exit = true;
}
void input_add(struct wl_listener *listener, void *data) {
@ -110,10 +112,9 @@ void input_add(struct wl_listener *listener, void *data) {
if (device->type != WLR_INPUT_DEVICE_KEYBOARD) {
return;
}
fprintf(stderr, "Keyboard '%s' (%d:%d) added\n", device->name,
device->vendor, device->product);
struct keyboard_state *kbstate = calloc(sizeof(struct keyboard_state), 1);
kbstate->device = device;
kbstate->state = state;
wl_list_init(&kbstate->key.link);
wl_list_init(&kbstate->mods.link);
kbstate->key.notify = keyboard_key;
@ -138,19 +139,15 @@ void input_remove(struct wl_listener *listener, void *data) {
return; // We are unfamiliar with this keyboard
}
wl_list_remove(&kbstate->link);
//wl_list_remove(&kbstate->key.link);
wl_list_remove(&kbstate->key.link);
//wl_list_remove(&kbstate->mods.link);
}
int timer_done(void *data) {
*(bool *)data = true;
return 1;
}
int main() {
struct state state = {
.color = { 1.0, 0.0, 0.0 },
.dec = 0,
.exit = false,
.input_add = { .notify = input_add },
.input_remove = { .notify = input_remove },
.output_add = { .notify = output_add },
@ -183,17 +180,10 @@ int main() {
return 1;
}
bool done = false;
struct wl_event_source *timer = wl_event_loop_add_timer(event_loop,
timer_done, &done);
wl_event_source_timer_update(timer, 10000);
while (!done) {
while (!state.exit) {
wl_event_loop_dispatch(event_loop, 0);
}
wl_event_source_remove(timer);
wlr_backend_destroy(wlr);
wl_display_destroy(display);
}

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