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@ -14,6 +14,15 @@
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struct wlr_egl;
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/**
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* OpenGL ES 2 renderer.
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*
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* Care must be taken to avoid stepping each other's toes with EGL contexts:
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* the current EGL is global state. The GLES2 renderer operations will save
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* and restore any previous EGL context when called. A render pass is seen as
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* a single operation.
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*/
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struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd);
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
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