@ -190,11 +190,6 @@ out:
}
void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
if (!texture->renderer) {
free(texture);
return;
// when we recorded a command to fill this image _this_ frame,
// it has to be executed before the texture can be destroyed.
// Add it to the renderer->destroy_textures list, destroying