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#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "glapi.h"
static const struct wlr_renderer_impl renderer_impl;
static struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
assert(eglGetCurrentContext() == renderer->egl->context);
return renderer;
}
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
gles2_get_renderer(wlr_renderer);
GLES2_DEBUG_PUSH;
glViewport(0, 0, width, height);
// enable transparency
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
GLES2_DEBUG_POP;
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
gles2_get_renderer(wlr_renderer);
// no-op
}
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
gles2_get_renderer(wlr_renderer);
GLES2_DEBUG_PUSH;
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
GLES2_DEBUG_POP;
}
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
gles2_get_renderer(wlr_renderer);
GLES2_DEBUG_PUSH;
if (box != NULL) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
GLES2_DEBUG_POP;
}
static struct wlr_texture *gles2_renderer_texture_create(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
return gles2_texture_create(renderer->egl);
}
static void draw_quad() {
GLfloat verts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
GLfloat texcoord[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
static bool gles2_render_texture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const float matrix[static 9], float alpha) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (!wlr_texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
GLuint prog = renderer->shaders.tex_rgba;
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
prog = renderer->shaders.tex_ext;
} else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 ||
texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
prog = renderer->shaders.tex_rgbx;
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
GLES2_DEBUG_PUSH;
glBindTexture(texture->target, texture->tex_id);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(prog);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform1i(1, wlr_texture->inverted_y);
glUniform1f(3, alpha);
draw_quad();
GLES2_DEBUG_POP;
return true;
}
static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
GLES2_DEBUG_PUSH;
glUseProgram(renderer->shaders.quad);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
GLES2_DEBUG_POP;
}
static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
GLES2_DEBUG_PUSH;
glUseProgram(renderer->shaders.ellipse);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
GLES2_DEBUG_POP;
}
static const enum wl_shm_format *gles2_renderer_formats(
struct wlr_renderer *wlr_renderer, size_t *len) {
return gles2_formats(len);
}
static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
EGLint format;
return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
&format);
}
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, void *data) {
gles2_get_renderer(wlr_renderer);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
return false;
}
GLES2_DEBUG_PUSH;
// Make sure any pending drawing is finished before we try to read it
glFinish();
// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
// the lines out row by row
unsigned char *p = data + dst_y * stride;
for (size_t i = src_y; i < src_y + height; ++i) {
glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
GLES2_DEBUG_POP;
return true;
}
static bool gles2_format_supported(struct wlr_renderer *r,
enum wl_shm_format wl_fmt) {
return gles2_format_from_wl(wl_fmt) != NULL;
}
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
GLES2_DEBUG_PUSH;
glDeleteProgram(renderer->shaders.quad);
glDeleteProgram(renderer->shaders.ellipse);
glDeleteProgram(renderer->shaders.tex_rgba);
glDeleteProgram(renderer->shaders.tex_rgbx);
glDeleteProgram(renderer->shaders.tex_ext);
GLES2_DEBUG_POP;
if (glDebugMessageCallbackKHR) {
glDisable(GL_DEBUG_OUTPUT_KHR);
glDebugMessageCallbackKHR(NULL, NULL);
}
free(renderer);
}
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.begin = gles2_begin,
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
.texture_create = gles2_renderer_texture_create,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_quad = gles2_render_quad,
.render_ellipse = gles2_render_ellipse,
.formats = gles2_renderer_formats,
.buffer_is_drm = gles2_buffer_is_drm,
.read_pixels = gles2_read_pixels,
.format_supported = gles2_format_supported,
};
void gles2_push_marker(const char *file, const char *func) {
if (!glPushDebugGroupKHR) {
return;
}
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
char str[len];
snprintf(str, len, "%s:%s", file, func);
glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void gles2_pop_marker(void) {
if (glPopDebugGroupKHR) {
glPopDebugGroupKHR();
}
}
static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR_KHR: return L_ERROR;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_OTHER_KHR: return L_INFO;
case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
default: return L_INFO;
}
}
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
GLsizei len, const GLchar *msg, const void *user) {
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
}
static GLuint compile_shader(GLuint type, const GLchar *src) {
GLES2_DEBUG_PUSH;
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
GLint ok;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (ok == GL_FALSE) {
glDeleteShader(shader);
shader = 0;
}
GLES2_DEBUG_POP;
return shader;
}
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
GLES2_DEBUG_PUSH;
GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
if (!vert) {
goto error;
}
GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
if (!frag) {
glDeleteShader(vert);
goto error;
}
GLuint prog = glCreateProgram();
glAttachShader(prog, vert);
glAttachShader(prog, frag);
glLinkProgram(prog);
glDetachShader(prog, vert);
glDetachShader(prog, frag);
glDeleteShader(vert);
glDeleteShader(frag);
GLint ok;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (ok == GL_FALSE) {
glDeleteProgram(prog);
goto error;
}
GLES2_DEBUG_POP;
return prog;
error:
GLES2_DEBUG_POP;
return 0;
}
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[];
extern const GLchar tex_vertex_src[];
extern const GLchar tex_fragment_src_rgba[];
extern const GLchar tex_fragment_src_rgbx[];
extern const GLchar tex_fragment_src_external[];
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
struct wlr_gles2_renderer *renderer =
calloc(1, sizeof(struct wlr_gles2_renderer));
if (renderer == NULL) {
return NULL;
}
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
renderer->egl = wlr_backend_get_egl(backend);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
glDebugMessageCallbackKHR(gles2_log, NULL);
// Silence unwanted message types
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
GL_DONT_CARE, 0, NULL, GL_FALSE);
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
GL_DONT_CARE, 0, NULL, GL_FALSE);
}
GLES2_DEBUG_PUSH;
renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad) {
goto error;
}
renderer->shaders.ellipse =
link_program(quad_vertex_src, ellipse_fragment_src);
if (!renderer->shaders.ellipse) {
goto error;
}
renderer->shaders.tex_rgba =
link_program(tex_vertex_src, tex_fragment_src_rgba);
if (!renderer->shaders.tex_rgba) {
goto error;
}
renderer->shaders.tex_rgbx =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
if (!renderer->shaders.tex_rgbx) {
goto error;
}
if (glEGLImageTargetTexture2DOES) {
renderer->shaders.tex_ext =
link_program(tex_vertex_src, tex_fragment_src_external);
if (!renderer->shaders.tex_ext) {
goto error;
}
}
GLES2_DEBUG_POP;
return &renderer->wlr_renderer;
error:
glDeleteProgram(renderer->shaders.quad);
glDeleteProgram(renderer->shaders.ellipse);
glDeleteProgram(renderer->shaders.tex_rgba);
glDeleteProgram(renderer->shaders.tex_rgbx);
glDeleteProgram(renderer->shaders.tex_ext);
GLES2_DEBUG_POP;
if (glDebugMessageCallbackKHR) {
glDisable(GL_DEBUG_OUTPUT_KHR);
glDebugMessageCallbackKHR(NULL, NULL);
}
free(renderer);
return NULL;
}