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#ifndef _WLR_RENDER_GLES2_INTERNAL_H
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#define _WLR_RENDER_GLES2_INTERNAL_H
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#include <stdint.h>
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#include <string.h>
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#include <stdbool.h>
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#include <GLES2/gl2.h>
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#include <wlr/render.h>
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struct pixel_format {
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uint32_t wl_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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GLuint *shader;
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};
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struct wlr_surface_state {
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struct wlr_surface *wlr_surface;
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GLuint tex_id;
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const struct pixel_format *pixel_format;
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};
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struct shaders {
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bool initialized;
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GLuint rgba, rgbx;
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GLuint quad;
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GLuint ellipse;
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};
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extern struct shaders shaders;
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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struct wlr_surface *gles2_surface_init();
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar ellipse_fragment_src[];
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extern const GLchar vertex_src[];
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extern const GLchar fragment_src_rgba[];
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extern const GLchar fragment_src_rgbx[];
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bool _gles2_flush_errors(const char *file, int line);
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#define gles2_flush_errors(...) \
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_gles2_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__)
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#define GL_CALL(func) func; gles2_flush_errors()
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#endif
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