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#include <assert.h>
#include <drm_fourcc.h>
#include <stdlib.h>
#include <wlr/util/log.h>
#include "render/vulkan.h"
#include "types/wlr_matrix.h"
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
}
static void bind_pipeline(struct wlr_vk_render_pass *pass, VkPipeline pipeline) {
if (pipeline == pass->bound_pipeline) {
return;
}
vkCmdBindPipeline(pass->command_buffer->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
pass->bound_pipeline = pipeline;
}
static void get_clip_region(struct wlr_vk_render_pass *pass,
const pixman_region32_t *in, pixman_region32_t *out) {
if (in != NULL) {
pixman_region32_init(out);
pixman_region32_copy(out, in);
} else {
struct wlr_buffer *buffer = pass->render_buffer->wlr_buffer;
pixman_region32_init_rect(out, 0, 0, buffer->width, buffer->height);
}
}
static void convert_pixman_box_to_vk_rect(const pixman_box32_t *box, VkRect2D *rect) {
*rect = (VkRect2D){
.offset = { .x = box->x1, .y = box->y1 },
.extent = { .width = box->x2 - box->x1, .height = box->y2 - box->y1 },
};
}
static float color_to_linear(float non_linear) {
// See https://www.w3.org/Graphics/Color/srgb
return (non_linear > 0.04045) ?
pow((non_linear + 0.055) / 1.055, 2.4) :
non_linear / 12.92;
}
static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
memset(mat4, 0, sizeof(float) * 16);
mat4[0][0] = mat3[0];
mat4[0][1] = mat3[1];
mat4[0][3] = mat3[2];
mat4[1][0] = mat3[3];
mat4[1][1] = mat3[4];
mat4[1][3] = mat3[5];
mat4[2][2] = 1.f;
mat4[3][3] = 1.f;
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
struct wlr_vk_command_buffer *stage_cb = NULL;
VkSemaphoreSubmitInfoKHR *render_wait = NULL;
if (pass->failed) {
goto error;
}
if (vulkan_record_stage_cb(renderer) == VK_NULL_HANDLE) {
goto error;
}
stage_cb = renderer->stage.cb;
assert(stage_cb != NULL);
renderer->stage.cb = NULL;
if (render_buffer->blend_image) {
// Apply output shader to map blend image to actual output image
vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
int width = pass->render_buffer->wlr_buffer->width;
int height = pass->render_buffer->wlr_buffer->height;
float final_matrix[9] = {
width, 0, -1,
0, height, -1,
0, 0, 0,
};
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = { 0, 0 },
.uv_size = { 1, 1 },
};
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
bind_pipeline(pass, render_buffer->render_setup->output_pipe);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdBindDescriptorSets(render_cb->vk,
VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
0, 1, &render_buffer->blend_descriptor_set, 0, NULL);
vkCmdSetScissor(render_cb->vk, 0, 1, &(VkRect2D){
.extent = { width, height },
});
vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
}
vkCmdEndRenderPass(render_cb->vk);
// insert acquire and release barriers for dmabuf-images
uint32_t barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
render_wait = calloc(barrier_count * WLR_DMABUF_MAX_PLANES, sizeof(VkSemaphoreSubmitInfoKHR));
if (acquire_barriers == NULL || release_barriers == NULL || render_wait == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
free(acquire_barriers);
free(release_barriers);
free(render_wait);
goto error;
}
struct wlr_vk_texture *texture, *tmp_tex;
size_t idx = 0;
uint32_t render_wait_len = 0;
wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
if (!texture->transitioned) {
src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
texture->transitioned = true;
}
// acquire
acquire_barriers[idx] = (VkImageMemoryBarrier){
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
.dstQueueFamilyIndex = renderer->dev->queue_family,
.image = texture->image,
.oldLayout = src_layout,
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.srcAccessMask = 0, // ignored anyways
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.layerCount = 1,
.subresourceRange.levelCount = 1,
};
// release
release_barriers[idx] = (VkImageMemoryBarrier){
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = renderer->dev->queue_family,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
.image = texture->image,
.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = 0, // ignored anyways
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.layerCount = 1,
.subresourceRange.levelCount = 1,
};
++idx;
if (!vulkan_sync_foreign_texture(texture)) {
wlr_log(WLR_ERROR, "Failed to wait for foreign texture DMA-BUF fence");
} else {
for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
if (texture->foreign_semaphores[i] != VK_NULL_HANDLE) {
assert(render_wait_len < barrier_count * WLR_DMABUF_MAX_PLANES);
render_wait[render_wait_len++] = (VkSemaphoreSubmitInfoKHR){
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = texture->foreign_semaphores[i],
.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
};
}
}
}
wl_list_remove(&texture->foreign_link);
texture->owned = false;
}
// also add acquire/release barriers for the current render buffer
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
if (!render_buffer->transitioned) {
src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
render_buffer->transitioned = true;
}
if (render_buffer->blend_image) {
// The render pass changes the blend image layout from
// color attachment to read only, so on each frame, before
// the render pass starts, we change it back
VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
if (!render_buffer->blend_transitioned) {
blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
render_buffer->blend_transitioned = true;
}
VkImageMemoryBarrier blend_acq_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = render_buffer->blend_image,
.oldLayout = blend_src_layout,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.layerCount = 1,
.levelCount = 1,
},
};
vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
}
// acquire render buffer before rendering
acquire_barriers[idx] = (VkImageMemoryBarrier){
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
.dstQueueFamilyIndex = renderer->dev->queue_family,
.image = render_buffer->image,
.oldLayout = src_layout,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcAccessMask = 0, // ignored anyways
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.layerCount = 1,
.subresourceRange.levelCount = 1,
};
// release render buffer after rendering
release_barriers[idx] = (VkImageMemoryBarrier){
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = renderer->dev->queue_family,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
.image = render_buffer->image,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = 0, // ignored anyways
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.layerCount = 1,
.subresourceRange.levelCount = 1,
};
++idx;
vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
barrier_count, release_barriers);
free(acquire_barriers);
free(release_barriers);
// No semaphores needed here.
// We don't need a semaphore from the stage/transfer submission
// to the render submissions since they are on the same queue
// and we have a renderpass dependency for that.
uint64_t stage_timeline_point = vulkan_end_command_buffer(stage_cb, renderer);
if (stage_timeline_point == 0) {
goto error;
}
VkCommandBufferSubmitInfoKHR stage_cb_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
.commandBuffer = stage_cb->vk,
};
VkSemaphoreSubmitInfoKHR stage_signal = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = renderer->timeline_semaphore,
.value = stage_timeline_point,
};
VkSubmitInfo2KHR stage_submit = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
.commandBufferInfoCount = 1,
.pCommandBufferInfos = &stage_cb_info,
.signalSemaphoreInfoCount = 1,
.pSignalSemaphoreInfos = &stage_signal,
};
VkSemaphoreSubmitInfoKHR stage_wait;
if (renderer->stage.last_timeline_point > 0) {
stage_wait = (VkSemaphoreSubmitInfoKHR){
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = renderer->timeline_semaphore,
.value = renderer->stage.last_timeline_point,
.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
};
stage_submit.waitSemaphoreInfoCount = 1;
stage_submit.pWaitSemaphoreInfos = &stage_wait;
}
renderer->stage.last_timeline_point = stage_timeline_point;
uint64_t render_timeline_point = vulkan_end_command_buffer(render_cb, renderer);
if (render_timeline_point == 0) {
goto error;
}
uint32_t render_signal_len = 1;
VkSemaphoreSubmitInfoKHR render_signal[2] = {0};
render_signal[0] = (VkSemaphoreSubmitInfoKHR){
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = renderer->timeline_semaphore,
.value = render_timeline_point,
};
if (renderer->dev->implicit_sync_interop) {
if (render_cb->binary_semaphore == VK_NULL_HANDLE) {
VkExportSemaphoreCreateInfo export_info = {
.sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
.handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
};
VkSemaphoreCreateInfo semaphore_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = &export_info,
};
VkResult res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info,
NULL, &render_cb->binary_semaphore);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSemaphore", res);
goto error;
}
}
render_signal[render_signal_len++] = (VkSemaphoreSubmitInfoKHR){
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
.semaphore = render_cb->binary_semaphore,
};
}
VkCommandBufferSubmitInfoKHR render_cb_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
.commandBuffer = render_cb->vk,
};
VkSubmitInfo2KHR render_submit = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
.waitSemaphoreInfoCount = render_wait_len,
.pWaitSemaphoreInfos = render_wait,
.commandBufferInfoCount = 1,
.pCommandBufferInfos = &render_cb_info,
.signalSemaphoreInfoCount = render_signal_len,
.pSignalSemaphoreInfos = render_signal,
};
VkSubmitInfo2KHR submit_info[] = { stage_submit, render_submit };
VkResult res = renderer->dev->api.vkQueueSubmit2KHR(renderer->dev->queue, 2, submit_info, VK_NULL_HANDLE);
if (res == VK_ERROR_DEVICE_LOST) {
wlr_log(WLR_ERROR, "vkQueueSubmit failed with VK_ERROR_DEVICE_LOST");
wl_signal_emit_mutable(&renderer->wlr_renderer.events.lost, NULL);
goto error;
} else if (res != VK_SUCCESS) {
wlr_vk_error("vkQueueSubmit", res);
goto error;
}
free(render_wait);
struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
if (stage_buf->allocs.size == 0) {
continue;
}
wl_list_remove(&stage_buf->link);
wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
}
if (!vulkan_sync_render_buffer(renderer, render_buffer, render_cb)) {
wlr_log(WLR_ERROR, "Failed to sync render buffer");
}
wlr_buffer_unlock(render_buffer->wlr_buffer);
free(pass);
return true;
error:
free(render_wait);
vulkan_reset_command_buffer(stage_cb);
vulkan_reset_command_buffer(render_cb);
wlr_buffer_unlock(render_buffer->wlr_buffer);
free(pass);
return false;
}
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
VkCommandBuffer cb = pass->command_buffer->vk;
// Input color values are given in sRGB space, shader expects
// them in linear space. The shader does all computation in linear
// space and expects in inputs in linear space since it outputs
// colors in linear space as well (and vulkan then automatically
// does the conversion for out sRGB render targets).
float linear_color[] = {
color_to_linear(options->color.r),
color_to_linear(options->color.g),
color_to_linear(options->color.b),
options->color.a, // no conversion for alpha
};
pixman_region32_t clip;
get_clip_region(pass, options->clip, &clip);
int clip_rects_len;
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = { 0, 0 },
.uv_size = { 1, 1 },
};
mat3_to_mat4(matrix, vert_pcr_data.mat4);
bind_pipeline(pass, pass->render_buffer->render_setup->quad_pipe);
vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
linear_color);
for (int i = 0; i < clip_rects_len; i++) {
VkRect2D rect;
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
vkCmdSetScissor(cb, 0, 1, &rect);
vkCmdDraw(cb, 4, 1, 0, 0);
}
break;
case WLR_RENDER_BLEND_MODE_NONE:;
VkClearAttachment clear_att = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.colorAttachment = 0,
.clearValue.color.float32 = {
linear_color[0],
linear_color[1],
linear_color[2],
linear_color[3],
},
};
VkClearRect clear_rect = {
.rect = {
.offset = { options->box.x, options->box.y },
.extent = { options->box.width, options->box.height },
},
.layerCount = 1,
};
for (int i = 0; i < clip_rects_len; i++) {
VkRect2D rect;
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
vkCmdSetScissor(cb, 0, 1, &rect);
vkCmdClearAttachments(cb, 1, &clear_att, 1, &clear_rect);
}
break;
}
pixman_region32_fini(&clip);
}
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
VkCommandBuffer cb = pass->command_buffer->vk;
struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
assert(texture->renderer == renderer);
if (texture->dmabuf_imported && !texture->owned) {
// Store this texture in the list of textures that need to be
// acquired before rendering and released after rendering.
// We don't do it here immediately since barriers inside
// a renderpass are suboptimal (would require additional renderpass
// dependency and potentially multiple barriers) and it's
// better to issue one barrier for all used textures anyways.
texture->owned = true;
assert(texture->foreign_link.prev == NULL);
assert(texture->foreign_link.next == NULL);
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
}
struct wlr_fbox src_box;
wlr_render_texture_options_get_src_box(options, &src_box);
struct wlr_box dst_box;
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
pixman_region32_t clip;
get_clip_region(pass, options->clip, &clip);
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = {
src_box.x / options->texture->width,
src_box.y / options->texture->height,
},
.uv_size = {
src_box.width / options->texture->width,
src_box.height / options->texture->height,
},
};
mat3_to_mat4(matrix, vert_pcr_data.mat4);
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
render_buffer->render_setup,
&(struct wlr_vk_pipeline_key) {
.layout = texture->pipeline_layout,
.texture_transform = texture->transform,
});
if (!pipe) {
pass->failed = true;
}
bind_pipeline(pass, pipe->vk);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe->key.layout->vk, 0, 1, &texture->ds, 0, NULL);
vkCmdPushConstants(cb, pipe->key.layout->vk,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdPushConstants(cb, pipe->key.layout->vk,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
&alpha);
int clip_rects_len;
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
for (int i = 0; i < clip_rects_len; i++) {
VkRect2D rect;
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
vkCmdSetScissor(cb, 0, 1, &rect);
vkCmdDraw(cb, 4, 1, 0, 0);
}
texture->last_used_cb = pass->command_buffer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_rect = render_pass_add_rect,
.add_texture = render_pass_add_texture,
};
struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *buffer) {
struct wlr_vk_render_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
return NULL;
}
wlr_render_pass_init(&pass->base, &render_pass_impl);
pass->renderer = renderer;
struct wlr_vk_command_buffer *cb = vulkan_acquire_command_buffer(renderer);
if (cb == NULL) {
free(pass);
return NULL;
}
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBeginCommandBuffer", res);
vulkan_reset_command_buffer(cb);
free(pass);
return NULL;
}
int width = buffer->wlr_buffer->width;
int height = buffer->wlr_buffer->height;
VkRect2D rect = { .extent = { width, height } };
VkRenderPassBeginInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = rect,
.renderPass = buffer->render_setup->render_pass,
.framebuffer = buffer->framebuffer,
.clearValueCount = 0,
};
vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(cb->vk, 0, 1, &(VkViewport){
.width = width,
.height = height,
.maxDepth = 1,
});
// matrix_projection() assumes a GL coordinate system so we need
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
wlr_buffer_lock(buffer->wlr_buffer);
pass->render_buffer = buffer;
pass->command_buffer = cb;
return pass;
}