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#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
#include <GLES3/gl3.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/render.h>
#include <wlr/render/matrix.h>
#include "render.h"
struct wlr_surface *wlr_surface_init() {
return calloc(sizeof(struct wlr_surface), 1);
}
void wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format,
int width, int height, const unsigned char *pixels) {
assert(surf);
surf->width = width;
surf->height = height;
surf->format = format;
// TODO: Error handling
glGenTextures(1, &surf->tex_id);
glBindTexture(GL_TEXTURE_2D, surf->tex_id);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, pixels);
surf->valid = true;
}
void wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
struct wl_shm_buffer *shm);
void wlr_surface_destroy(struct wlr_surface *tex) {
// TODO
}