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35 lines
917 B
35 lines
917 B
8 years ago
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#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES3/gl3.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/matrix.h>
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#include "render.h"
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struct wlr_surface *wlr_surface_init() {
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return calloc(sizeof(struct wlr_surface), 1);
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}
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void wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format,
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int width, int height, const unsigned char *pixels) {
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assert(surf);
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surf->width = width;
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surf->height = height;
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surf->format = format;
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// TODO: Error handling
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glGenTextures(1, &surf->tex_id);
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glBindTexture(GL_TEXTURE_2D, surf->tex_id);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, pixels);
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surf->valid = true;
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}
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void wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
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struct wl_shm_buffer *shm);
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void wlr_surface_destroy(struct wlr_surface *tex) {
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// TODO
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}
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