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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server-core.h>
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#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/types/wlr_touch.h>
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void wlr_touch_init(struct wlr_touch *touch,
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const struct wlr_touch_impl *impl, const char *name) {
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wlr_input_device_init(&touch->base, WLR_INPUT_DEVICE_TOUCH, name);
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touch->base.touch = touch;
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touch->impl = impl;
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wl_signal_init(&touch->events.down);
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wl_signal_init(&touch->events.up);
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wl_signal_init(&touch->events.motion);
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wl_signal_init(&touch->events.cancel);
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wl_signal_init(&touch->events.frame);
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}
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void wlr_touch_destroy(struct wlr_touch *touch) {
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wlr_input_device_finish(&touch->base);
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if (touch && touch->impl && touch->impl->destroy) {
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touch->impl->destroy(touch);
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} else {
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free(touch);
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}
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}
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