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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlr/render/interface.h>
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struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
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struct wlr_texture_impl *impl) {
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struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
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t->state = state;
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t->impl = impl;
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return t;
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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texture->impl->destroy(texture->state);
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free(texture);
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}
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void wlr_texture_bind(struct wlr_texture *texture) {
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texture->impl->bind(texture->state);
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}
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bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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int stride, int width, int height, const unsigned char *pixels) {
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return texture->impl->upload_pixels(texture->state,
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format, stride, width, height, pixels);
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}
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bool wlr_texture_update_pixels(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels) {
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return texture->impl->update_pixels(texture->state,
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format, stride, x, y, width, height, pixels);
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}
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bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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struct wl_shm_buffer *shm) {
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return texture->impl->upload_shm(texture->state, format, shm);
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}
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bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm) {
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return texture->impl->update_shm(texture->state, format,
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x, y, width, height, shm);
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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}
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