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#include <assert.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "render/allocator/allocator.h"
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#include "render/drm_format_set.h"
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#include "render/wlr_renderer.h"
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#include "render/pixel_format.h"
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#include "types/wlr_output.h"
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bool wlr_output_init_render(struct wlr_output *output,
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struct wlr_allocator *allocator, struct wlr_renderer *renderer) {
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assert(allocator != NULL && renderer != NULL);
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assert(output->back_buffer == NULL);
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uint32_t backend_caps = backend_get_buffer_caps(output->backend);
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uint32_t renderer_caps = renderer_get_render_buffer_caps(renderer);
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if (!(backend_caps & allocator->buffer_caps)) {
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wlr_log(WLR_ERROR, "output backend and allocator buffer capabilities "
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"don't match");
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return false;
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} else if (!(renderer_caps & allocator->buffer_caps)) {
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wlr_log(WLR_ERROR, "renderer and allocator buffer capabilities "
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"don't match");
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return false;
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}
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wlr_swapchain_destroy(output->swapchain);
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output->swapchain = NULL;
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wlr_swapchain_destroy(output->cursor_swapchain);
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output->cursor_swapchain = NULL;
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output->allocator = allocator;
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output->renderer = renderer;
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return true;
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}
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static bool output_attach_back_buffer(struct wlr_output *output,
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const struct wlr_output_state *state, int *buffer_age) {
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assert(output->back_buffer == NULL);
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// wlr_output_configure_primary_swapchain() function will call
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// wlr_output_test_state(), which can call us again. This is dangerous: we
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// risk infinite recursion. However, a buffer will always be supplied in
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// wlr_output_test_state(), which will prevent us from being called.
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if (!wlr_output_configure_primary_swapchain(output, state,
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&output->swapchain)) {
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return false;
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}
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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struct wlr_buffer *buffer =
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wlr_swapchain_acquire(output->swapchain, buffer_age);
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if (buffer == NULL) {
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return false;
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}
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if (!renderer_bind_buffer(renderer, buffer)) {
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wlr_buffer_unlock(buffer);
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return false;
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}
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output->back_buffer = buffer;
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return true;
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}
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void output_clear_back_buffer(struct wlr_output *output) {
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if (output->back_buffer == NULL) {
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return;
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}
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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renderer_bind_buffer(renderer, NULL);
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wlr_buffer_unlock(output->back_buffer);
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output->back_buffer = NULL;
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}
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bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age) {
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return output_attach_back_buffer(output, &output->pending, buffer_age);
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}
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static bool output_attach_empty_back_buffer(struct wlr_output *output,
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const struct wlr_output_state *state) {
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assert(!(state->committed & WLR_OUTPUT_STATE_BUFFER));
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if (!output_attach_back_buffer(output, state, NULL)) {
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return false;
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}
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int width, height;
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output_pending_resolution(output, state, &width, &height);
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struct wlr_renderer *renderer = output->renderer;
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if (!wlr_renderer_begin(renderer, width, height)) {
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return false;
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}
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
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wlr_renderer_end(renderer);
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return true;
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}
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// This function may attach a new, empty back buffer if necessary.
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// If so, the new_back_buffer out parameter will be set to true.
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bool output_ensure_buffer(struct wlr_output *output,
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const struct wlr_output_state *state,
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bool *new_back_buffer) {
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assert(*new_back_buffer == false);
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// If we already have a buffer, we don't need to allocate a new one
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if (state->committed & WLR_OUTPUT_STATE_BUFFER) {
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return true;
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}
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// If the compositor hasn't called wlr_output_init_render(), they will use
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// their own logic to attach buffers
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if (output->renderer == NULL) {
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return true;
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}
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bool enabled = output->enabled;
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if (state->committed & WLR_OUTPUT_STATE_ENABLED) {
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enabled = state->enabled;
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}
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// If we're lighting up an output or changing its mode, make sure to
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// provide a new buffer
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bool needs_new_buffer = false;
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if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && state->enabled) {
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needs_new_buffer = true;
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}
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if (state->committed & WLR_OUTPUT_STATE_MODE) {
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needs_new_buffer = true;
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}
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if (state->committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
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needs_new_buffer = true;
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}
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if (state->allow_artifacts && output->commit_seq == 0 && enabled) {
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// On first commit, require a new buffer if the compositor called a
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// mode-setting function, even if the mode won't change. This makes it
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// so the swapchain is created now.
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needs_new_buffer = true;
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}
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if (!needs_new_buffer) {
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return true;
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}
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wlr_log(WLR_DEBUG, "Attaching empty buffer to output for modeset");
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if (!output_attach_empty_back_buffer(output, state)) {
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return false;
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}
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*new_back_buffer = true;
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return true;
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}
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void wlr_output_lock_attach_render(struct wlr_output *output, bool lock) {
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if (lock) {
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++output->attach_render_locks;
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} else {
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assert(output->attach_render_locks > 0);
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--output->attach_render_locks;
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}
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wlr_log(WLR_DEBUG, "%s direct scan-out on output '%s' (locks: %d)",
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lock ? "Disabling" : "Enabling", output->name,
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output->attach_render_locks);
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}
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struct wlr_drm_format *output_pick_format(struct wlr_output *output,
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const struct wlr_drm_format_set *display_formats,
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uint32_t fmt) {
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struct wlr_renderer *renderer = output->renderer;
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struct wlr_allocator *allocator = output->allocator;
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assert(renderer != NULL && allocator != NULL);
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const struct wlr_drm_format_set *render_formats =
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wlr_renderer_get_render_formats(renderer);
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if (render_formats == NULL) {
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wlr_log(WLR_ERROR, "Failed to get render formats");
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return NULL;
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}
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const struct wlr_drm_format *render_format =
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wlr_drm_format_set_get(render_formats, fmt);
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if (render_format == NULL) {
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wlr_log(WLR_DEBUG, "Renderer doesn't support format 0x%"PRIX32, fmt);
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return NULL;
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}
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struct wlr_drm_format *format = NULL;
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if (display_formats != NULL) {
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const struct wlr_drm_format *display_format =
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wlr_drm_format_set_get(display_formats, fmt);
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if (display_format == NULL) {
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wlr_log(WLR_DEBUG, "Output doesn't support format 0x%"PRIX32, fmt);
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return NULL;
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}
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format = wlr_drm_format_intersect(display_format, render_format);
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} else {
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// The output can display any format
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format = wlr_drm_format_dup(render_format);
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}
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if (format == NULL) {
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wlr_log(WLR_DEBUG, "Failed to intersect display and render "
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"modifiers for format 0x%"PRIX32 " on output %s",
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fmt, output->name);
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return NULL;
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}
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return format;
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}
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uint32_t wlr_output_preferred_read_format(struct wlr_output *output) {
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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if (!renderer->impl->preferred_read_format || !renderer->impl->read_pixels) {
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return DRM_FORMAT_INVALID;
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}
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if (!output_attach_back_buffer(output, &output->pending, NULL)) {
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return false;
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}
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uint32_t fmt = renderer->impl->preferred_read_format(renderer);
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output_clear_back_buffer(output);
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return fmt;
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}
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bool output_is_direct_scanout(struct wlr_output *output,
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struct wlr_buffer *buffer) {
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if (output->swapchain == NULL) {
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return true;
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}
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for (size_t i = 0; i < WLR_SWAPCHAIN_CAP; i++) {
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if (output->swapchain->slots[i].buffer == buffer) {
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return false;
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}
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}
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return true;
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}
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