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#include "types/wlr_output.h"
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void wlr_output_state_set_enabled(struct wlr_output_state *state,
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bool enabled) {
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state->committed |= WLR_OUTPUT_STATE_ENABLED;
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state->enabled = enabled;
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state->allow_artifacts = true;
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}
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void wlr_output_state_set_mode(struct wlr_output_state *state,
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struct wlr_output_mode *mode) {
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state->committed |= WLR_OUTPUT_STATE_MODE;
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state->mode_type = WLR_OUTPUT_STATE_MODE_FIXED;
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state->mode = mode;
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state->allow_artifacts = true;
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}
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void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
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int32_t width, int32_t height, int32_t refresh) {
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state->committed |= WLR_OUTPUT_STATE_MODE;
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state->mode_type = WLR_OUTPUT_STATE_MODE_CUSTOM;
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state->custom_mode.width = width;
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state->custom_mode.height = height;
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state->custom_mode.refresh = refresh;
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state->allow_artifacts = true;
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}
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void wlr_output_state_set_scale(struct wlr_output_state *state, float scale) {
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state->committed |= WLR_OUTPUT_STATE_SCALE;
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state->scale = scale;
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}
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void wlr_output_state_set_transform(struct wlr_output_state *state,
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enum wl_output_transform transform) {
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state->committed |= WLR_OUTPUT_STATE_TRANSFORM;
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state->transform = transform;
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}
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void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
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bool enabled) {
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state->committed |= WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED;
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state->adaptive_sync_enabled = enabled;
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}
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void wlr_output_state_set_render_format(struct wlr_output_state *state,
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uint32_t format) {
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state->committed |= WLR_OUTPUT_STATE_RENDER_FORMAT;
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state->render_format = format;
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}
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void wlr_output_state_set_subpixel(struct wlr_output_state *state,
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enum wl_output_subpixel subpixel) {
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state->committed |= WLR_OUTPUT_STATE_SUBPIXEL;
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state->subpixel = subpixel;
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}
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