Fixed comments to match the new vars

master
itycodes 1 month ago
parent d42e08e298
commit eeabc7865d

@ -80,20 +80,20 @@ void main() {
);
// apply view's origin transformation
//gl_Position.xyz += offst.xyz;
//gl_Position.xyz += cam_orig.xyz;
gl_Position *= view_orig;
// apply view's xz rotation
//mat2 xz_rot;
//xz_rot[0] = vec2(cos(offst.w), -sin(offst.w));
//xz_rot[1] = vec2(sin(offst.w), cos(offst.w));
//xz_rot[0] = vec2(cos(cam_rot.y), -sin(cam_rot.y));
//xz_rot[1] = vec2(sin(cam_rot.y), cos(cam_rot.y));
//gl_Position.xz *= inverse(xz_rot);
gl_Position *= view_rot_xz;
// apply view's yz rotation
//mat2 yz_rot;
//yz_rot[0] = vec2(cos(data[3].w), -sin(data[3].w));
//yz_rot[1] = vec2(sin(data[3].w), cos(data[3].w));
//yz_rot[0] = vec2(cos(cam_rot.x), -sin(cam_rot.x));
//yz_rot[1] = vec2(sin(cam_rot.x), cos(cam_rot.x));
//gl_Position.yz *= inverse(yz_rot);
gl_Position *= view_rot_yz;

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