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#ifndef _SWAY_LAYOUT_H
#define _SWAY_LAYOUT_H
#include <wlr/types/wlr_output_layout.h>
#include <wlr/render/wlr_texture.h>
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "config.h"
enum movement_direction {
MOVE_LEFT,
MOVE_RIGHT,
MOVE_UP,
MOVE_DOWN,
MOVE_PARENT,
MOVE_CHILD,
};
enum wlr_edges;
struct sway_container;
void container_handle_fullscreen_reparent(struct sway_container *con,
struct sway_container *old_parent);
void container_add_child(struct sway_container *parent,
struct sway_container *child);
void container_insert_child(struct sway_container *parent,
struct sway_container *child, int i);
struct sway_container *container_add_sibling(struct sway_container *parent,
struct sway_container *child);
struct sway_container *container_remove_child(struct sway_container *child);
struct sway_container *container_replace_child(struct sway_container *child,
struct sway_container *new_child);
bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out);
enum sway_container_layout container_get_default_layout(
struct sway_container *con);
struct sway_container *container_split(struct sway_container *child,
enum sway_container_layout layout);
void container_recursive_resize(struct sway_container *container,
double amount, enum wlr_edges edge);
void container_swap(struct sway_container *con1, struct sway_container *con2);
#endif