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#include <wayland-server.h>
#include <wlr/types/wlr_output_layout.h>
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
const char *view_get_title(struct sway_view *view) {
if (view->iface.get_prop) {
return view->iface.get_prop(view, VIEW_PROP_TITLE);
}
return NULL;
}
const char *view_get_app_id(struct sway_view *view) {
if (view->iface.get_prop) {
return view->iface.get_prop(view, VIEW_PROP_APP_ID);
}
return NULL;
}
const char *view_get_class(struct sway_view *view) {
if (view->iface.get_prop) {
return view->iface.get_prop(view, VIEW_PROP_CLASS);
}
return NULL;
}
const char *view_get_instance(struct sway_view *view) {
if (view->iface.get_prop) {
return view->iface.get_prop(view, VIEW_PROP_INSTANCE);
}
return NULL;
}
void view_set_size(struct sway_view *view, int width, int height) {
if (view->iface.set_size) {
struct wlr_box box = {
.x = view->swayc->x,
.y = view->swayc->y,
.width = view->width,
.height = view->height,
};
view->iface.set_size(view, width, height);
view_update_outputs(view, &box);
}
}
// TODO make view coordinates
void view_set_position(struct sway_view *view, double ox, double oy) {
if (view->iface.set_position) {
struct wlr_box box = {
.x = view->swayc->x,
.y = view->swayc->y,
.width = view->width,
.height = view->height,
};
view->iface.set_position(view, ox, oy);
view_update_outputs(view, &box);
}
}
void view_set_activated(struct sway_view *view, bool activated) {
if (view->iface.set_activated) {
view->iface.set_activated(view, activated);
}
}
void view_close(struct sway_view *view) {
if (view->iface.close) {
view->iface.close(view);
}
}
void view_update_outputs(struct sway_view *view, const struct wlr_box *before) {
struct wlr_output_layout *output_layout =
root_container.sway_root->output_layout;
struct wlr_box box = {
.x = view->swayc->x,
.y = view->swayc->y,
.width = view->width,
.height = view->height,
};
struct wlr_output_layout_output *layout_output;
wl_list_for_each(layout_output, &output_layout->outputs, link) {
bool intersected = before != NULL && wlr_output_layout_intersects(
output_layout, layout_output->output, before);
bool intersects = wlr_output_layout_intersects(output_layout,
layout_output->output, &box);
if (intersected && !intersects) {
wlr_surface_send_leave(view->surface, layout_output->output);
}
if (!intersected && intersects) {
wlr_surface_send_enter(view->surface, layout_output->output);
}
}
}