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#ifndef _SWAY_FOCUS_H
#define _SWAY_FOCUS_H
enum movement_direction {
MOVE_LEFT,
MOVE_RIGHT,
MOVE_UP,
MOVE_DOWN,
MOVE_PARENT
};
#include "container.h"
// focused_container - the container found by following the `focused` pointer
// from a given container to a container with `is_focused` boolean set
// ---
// focused_view - the container found by following the `focused` pointer from a
// given container to a view.
// ---
swayc_t *get_focused_container(swayc_t *parent);
swayc_t *get_focused_view(swayc_t *parent);
swayc_t *get_focused_float(swayc_t *ws);
// a special-case function to get the floating view, regardless
// of whether it's tiled or floating
swayc_t *get_focused_view_include_floating(swayc_t *parent);
bool set_focused_container(swayc_t *container);
bool set_focused_container_for(swayc_t *ancestor, swayc_t *container);
// lock focused container/view. locked by windows with OVERRIDE attribute
// and unlocked when they are destroyed
extern bool locked_container_focus;
extern bool locked_view_focus;
bool move_focus(enum movement_direction direction);
#endif