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#define _POSIX_C_SOURCE 200809L
#include <ctype.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/output.h"
#include "sway/tree/workspace.h"
#include "sway/tree/view.h"
#include "list.h"
#include "log.h"
static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
// Count the number of new windows we are resizing, and how much space
// is currently occupied
int new_children = 0;
double current_width_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
current_width_fraction += child->width_fraction;
if (child->width_fraction <= 0) {
new_children += 1;
}
}
// Calculate each height fraction
double total_width_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->width_fraction <= 0) {
if (current_width_fraction <= 0) {
child->width_fraction = 1.0;
} else if (children->length > new_children) {
child->width_fraction = current_width_fraction /
(children->length - new_children);
} else {
child->width_fraction = current_width_fraction;
}
}
total_width_fraction += child->width_fraction;
}
// Normalize width fractions so the sum is 1.0
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->width_fraction /= total_width_fraction;
}
// Calculate gap size
double inner_gap = 0;
struct sway_container *child = children->items[0];
struct sway_workspace *ws = child->workspace;
if (ws) {
inner_gap = ws->gaps_inner;
}
// Descendants of tabbed/stacked containers don't have gaps
struct sway_container *temp = child;
while (temp) {
enum sway_container_layout layout = container_parent_layout(temp);
if (layout == L_TABBED || layout == L_STACKED) {
inner_gap = 0;
}
temp = temp->parent;
}
double child_total_width = parent->width - inner_gap * (children->length - 1);
// Resize windows
sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
double child_x = parent->x;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->x = child_x;
child->y = parent->y;
child->width = floor(child->width_fraction * child_total_width);
child->height = parent->height;
child_x += child->width + inner_gap;
// Make last child use remaining width of parent
if (i == children->length - 1) {
child->width = parent->x + parent->width - child->x;
}
}
}
static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
// Count the number of new windows we are resizing, and how much space
// is currently occupied
int new_children = 0;
double current_height_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
current_height_fraction += child->height_fraction;
if (child->height_fraction <= 0) {
new_children += 1;
}
}
// Calculate each height fraction
double total_height_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->height_fraction <= 0) {
if (current_height_fraction <= 0) {
child->height_fraction = 1.0;
} else if (children->length > new_children) {
child->height_fraction = current_height_fraction /
(children->length - new_children);
} else {
child->height_fraction = current_height_fraction;
}
}
total_height_fraction += child->height_fraction;
}
// Normalize height fractions so the sum is 1.0
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->height_fraction /= total_height_fraction;
}
// Calculate gap size
double inner_gap = 0;
struct sway_container *child = children->items[0];
struct sway_workspace *ws = child->workspace;
if (ws) {
inner_gap = ws->gaps_inner;
}
// Descendants of tabbed/stacked containers don't have gaps
struct sway_container *temp = child;
while (temp) {
enum sway_container_layout layout = container_parent_layout(temp);
if (layout == L_TABBED || layout == L_STACKED) {
inner_gap = 0;
}
temp = temp->parent;
}
double child_total_height = parent->height - inner_gap * (children->length - 1);
// Resize windows
sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
double child_y = parent->y;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->x = parent->x;
child->y = child_y;
child->width = parent->width;
child->height = floor(child->height_fraction * child_total_height);
child_y += child->height + inner_gap;
// Make last child use remaining height of parent
if (i == children->length - 1) {
child->height = parent->y + parent->height - child->y;
}
}
}
static void apply_tabbed_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
int parent_offset = child->view ? 0 : container_titlebar_height();
child->x = parent->x;
child->y = parent->y + parent_offset;
child->width = parent->width;
child->height = parent->height - parent_offset;
}
}
static void apply_stacked_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
int parent_offset = child->view ? 0 :
container_titlebar_height() * children->length;
child->x = parent->x;
child->y = parent->y + parent_offset;
child->width = parent->width;
child->height = parent->height - parent_offset;
}
}
static void arrange_floating(list_t *floating) {
for (int i = 0; i < floating->length; ++i) {
struct sway_container *floater = floating->items[i];
arrange_container(floater);
}
}
static void arrange_children(list_t *children,
enum sway_container_layout layout, struct wlr_box *parent) {
// Calculate x, y, width and height of children
switch (layout) {
case L_HORIZ:
apply_horiz_layout(children, parent);
break;
case L_VERT:
apply_vert_layout(children, parent);
break;
case L_TABBED:
apply_tabbed_layout(children, parent);
break;
case L_STACKED:
apply_stacked_layout(children, parent);
break;
case L_NONE:
apply_horiz_layout(children, parent);
break;
}
// Recurse into child containers
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
arrange_container(child);
}
}
void arrange_container(struct sway_container *container) {
if (config->reloading) {
return;
}
if (container->view) {
view_autoconfigure(container->view);
node_set_dirty(&container->node);
return;
}
struct wlr_box box;
container_get_box(container, &box);
arrange_children(container->children, container->layout, &box);
node_set_dirty(&container->node);
}
void arrange_workspace(struct sway_workspace *workspace) {
if (config->reloading) {
return;
}
if (!workspace->output) {
// Happens when there are no outputs connected
return;
}
struct sway_output *output = workspace->output;
struct wlr_box *area = &output->usable_area;
sway_log(SWAY_DEBUG, "Usable area for ws: %dx%d@%d,%d",
area->width, area->height, area->x, area->y);
bool first_arrange = workspace->width == 0 && workspace->height == 0;
double prev_x = workspace->x;
double prev_y = workspace->y;
workspace->width = area->width;
workspace->height = area->height;
workspace->x = output->lx + area->x;
workspace->y = output->ly + area->y;
// Adjust any floating containers
double diff_x = workspace->x - prev_x;
double diff_y = workspace->y - prev_y;
if (!first_arrange && (diff_x != 0 || diff_y != 0)) {
for (int i = 0; i < workspace->floating->length; ++i) {
struct sway_container *floater = workspace->floating->items[i];
container_floating_translate(floater, diff_x, diff_y);
double center_x = floater->x + floater->width / 2;
double center_y = floater->y + floater->height / 2;
struct wlr_box workspace_box;
workspace_get_box(workspace, &workspace_box);
if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) {
container_floating_move_to_center(floater);
}
}
}
workspace_add_gaps(workspace);
node_set_dirty(&workspace->node);
sway_log(SWAY_DEBUG, "Arranging workspace '%s' at %f, %f", workspace->name,
workspace->x, workspace->y);
if (workspace->fullscreen) {
struct sway_container *fs = workspace->fullscreen;
fs->x = output->lx;
fs->y = output->ly;
fs->width = output->width;
fs->height = output->height;
arrange_container(fs);
} else {
struct wlr_box box;
workspace_get_box(workspace, &box);
arrange_children(workspace->tiling, workspace->layout, &box);
arrange_floating(workspace->floating);
}
}
void arrange_output(struct sway_output *output) {
if (config->reloading) {
return;
}
const struct wlr_box *output_box = wlr_output_layout_get_box(
root->output_layout, output->wlr_output);
output->lx = output_box->x;
output->ly = output_box->y;
output->width = output_box->width;
output->height = output_box->height;
for (int i = 0; i < output->workspaces->length; ++i) {
struct sway_workspace *workspace = output->workspaces->items[i];
arrange_workspace(workspace);
}
}
void arrange_root(void) {
if (config->reloading) {
return;
}
const struct wlr_box *layout_box =
wlr_output_layout_get_box(root->output_layout, NULL);
root->x = layout_box->x;
root->y = layout_box->y;
root->width = layout_box->width;
root->height = layout_box->height;
if (root->fullscreen_global) {
struct sway_container *fs = root->fullscreen_global;
fs->x = root->x;
fs->y = root->y;
fs->width = root->width;
fs->height = root->height;
arrange_container(fs);
} else {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
arrange_output(output);
}
}
}
void arrange_node(struct sway_node *node) {
switch (node->type) {
case N_ROOT:
arrange_root();
break;
case N_OUTPUT:
arrange_output(node->sway_output);
break;
case N_WORKSPACE:
arrange_workspace(node->sway_workspace);
break;
case N_CONTAINER:
arrange_container(node->sway_container);
break;
}
}