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#ifndef _SWAY_ROOT_H
#define _SWAY_ROOT_H
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/config.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/render/wlr_texture.h>
#include "sway/tree/container.h"
#include "sway/tree/node.h"
#include "list.h"
extern struct sway_root *root;
struct sway_root {
struct sway_node node;
struct wlr_output_layout *output_layout;
struct wl_listener output_layout_change;
// scene node layout:
// - root
// - staging
// - layer shell stuff
// - tiling
// - floating
// - fullscreen stuff
// - seat stuff
// - ext_session_lock
struct wlr_scene *root_scene;
// since wlr_scene nodes can't be orphaned and must always
// have a parent, use this staging scene_tree so that a
// node always have a valid parent. Nothing in this
// staging node will be visible.
struct wlr_scene_tree *staging;
// tree containing all layers the compositor will render. Cursor handling
// will end up iterating this tree.
struct wlr_scene_tree *layer_tree;
struct {
struct wlr_scene_tree *shell_background;
struct wlr_scene_tree *shell_bottom;
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *floating;
struct wlr_scene_tree *shell_top;
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *fullscreen_global;
#if WLR_HAS_XWAYLAND
struct wlr_scene_tree *unmanaged;
#endif
struct wlr_scene_tree *shell_overlay;
struct wlr_scene_tree *popup;
struct wlr_scene_tree *seat;
struct wlr_scene_tree *session_lock;
} layers;
// Includes disabled outputs
struct wl_list all_outputs; // sway_output::link
double x, y;
double width, height;
list_t *outputs; // struct sway_output
list_t *non_desktop_outputs; // struct sway_output_non_desktop
list_t *scratchpad; // struct sway_container
// For when there's no connected outputs
struct sway_output *fallback_output;
struct sway_container *fullscreen_global;
struct {
struct wl_signal new_node;
} events;
};
struct sway_root *root_create(struct wl_display *display);
void root_destroy(struct sway_root *root);
/**
* Move a container to the scratchpad.
* If a workspace is passed, the container is assumed to have been in
* the scratchpad before and is shown on the workspace.
* The ws parameter can safely be NULL.
*/
void root_scratchpad_add_container(struct sway_container *con,
struct sway_workspace *ws);
/**
* Remove a container from the scratchpad.
*/
void root_scratchpad_remove_container(struct sway_container *con);
/**
* Show a single scratchpad container.
*/
void root_scratchpad_show(struct sway_container *con);
/**
* Hide a single scratchpad container.
*/
void root_scratchpad_hide(struct sway_container *con);
void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data),
void *data);
void root_for_each_container(void (*f)(struct sway_container *con, void *data),
void *data);
struct sway_output *root_find_output(
bool (*test)(struct sway_output *output, void *data), void *data);
struct sway_workspace *root_find_workspace(
bool (*test)(struct sway_workspace *ws, void *data), void *data);
struct sway_container *root_find_container(
bool (*test)(struct sway_container *con, void *data), void *data);
void root_get_box(struct sway_root *root, struct wlr_box *box);
#endif