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#ifndef _SWAY_INPUT_CURSOR_H
#define _SWAY_INPUT_CURSOR_H
#include <stdint.h>
#include "sway/input/seat.h"
#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
struct sway_cursor {
struct sway_seat *seat;
struct wlr_cursor *cursor;
struct {
double x, y;
struct sway_node *node;
} previous;
struct wlr_xcursor_manager *xcursor_manager;
const char *image;
struct wl_client *image_client;
struct wl_listener motion;
struct wl_listener motion_absolute;
struct wl_listener button;
struct wl_listener axis;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener tool_axis;
struct wl_listener tool_tip;
struct wl_listener tool_button;
uint32_t tool_buttons;
struct wl_listener request_set_cursor;
// Mouse binding state
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
size_t pressed_button_count;
};
void sway_cursor_destroy(struct sway_cursor *cursor);
struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
bool allow_refocusing);
void dispatch_cursor_button(struct sway_cursor *cursor,
struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
enum wlr_button_state state);
void cursor_set_image(struct sway_cursor *cursor, const char *image,
struct wl_client *client);
void cursor_warp_to_container(struct sway_cursor *cursor,
struct sway_container *container);
void cursor_warp_to_workspace(struct sway_cursor *cursor,
struct sway_workspace *workspace);
#endif