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#include <wlc/wlc.h>
#include <math.h>
#include "layout.h"
#include "focus.h"
#include "log.h"
#include "input_state.h"
#include "handlers.h"
#include "resize.h"
bool set_size_tiled(int amount, bool use_width) {
int desired;
swayc_t *focused = get_focused_view(swayc_active_workspace());
if (use_width) {
desired = amount - focused->width;
} else {
desired = amount - focused->height;
}
return resize_tiled(desired, use_width);
}
bool resize_tiled(int amount, bool use_width) {
swayc_t *parent = get_focused_view(swayc_active_workspace());
swayc_t *focused = parent;
swayc_t *sibling;
if (!parent) {
return true;
}
// Find the closest parent container which has siblings of the proper layout.
// Then apply the resize to all of them.
int i;
if (use_width) {
int lnumber = 0;
int rnumber = 0;
while (parent->parent) {
if (parent->parent->layout == L_HORIZ && parent->parent->children) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
lnumber++;
} else if (sibling->x > parent->x) {
rnumber++;
}
}
}
if (rnumber || lnumber) {
break;
}
}
parent = parent->parent;
}
if (parent == &root_container) {
return true;
}
sway_log(L_DEBUG, "Found the proper parent: %p. It has %d l conts, and %d r conts", parent->parent, lnumber, rnumber);
//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
bool valid = true;
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
double pixels = -1 * amount;
pixels /= lnumber;
if (rnumber) {
if ((sibling->width + pixels/2) < min_sane_w) {
valid = false;
break;
}
} else {
if ((sibling->width + pixels) < min_sane_w) {
valid = false;
break;
}
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= rnumber;
if (lnumber) {
if ((sibling->width + pixels/2) < min_sane_w) {
valid = false;
break;
}
} else {
if ((sibling->width + pixels) < min_sane_w) {
valid = false;
break;
}
}
}
} else {
double pixels = amount;
if (parent->width + pixels < min_sane_w) {
valid = false;
break;
}
}
}
if (valid) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->x != focused->x) {
if (sibling->x < parent->x) {
double pixels = -1 * amount;
pixels /= lnumber;
if (rnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_RIGHT);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_RIGHT);
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= rnumber;
if (lnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_LEFT);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_LEFT);
}
}
} else {
if (rnumber != 0 && lnumber != 0) {
double pixels = amount;
pixels /= 2;
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_LEFT);
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_RIGHT);
} else if (rnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_RIGHT);
} else if (lnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_LEFT);
}
}
}
// Recursive resize does not handle positions, let arrange_windows
// take care of that.
arrange_windows(swayc_active_workspace(), -1, -1);
}
return true;
} else {
int tnumber = 0;
int bnumber = 0;
while (parent->parent) {
if (parent->parent->layout == L_VERT) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
bnumber++;
} else if (sibling->y > parent->y) {
tnumber++;
}
}
}
if (bnumber || tnumber) {
break;
}
}
parent = parent->parent;
}
if (parent->parent == NULL || parent->parent->children == NULL) {
return true;
}
sway_log(L_DEBUG, "Found the proper parent: %p. It has %d b conts, and %d t conts", parent->parent, bnumber, tnumber);
//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
bool valid = true;
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
double pixels = -1 * amount;
pixels /= bnumber;
if (tnumber) {
if ((sibling->height + pixels/2) < min_sane_h) {
valid = false;
break;
}
} else {
if ((sibling->height + pixels) < min_sane_h) {
valid = false;
break;
}
}
} else if (sibling->y > parent->y) {
double pixels = -1 * amount;
pixels /= tnumber;
if (bnumber) {
if ((sibling->height + pixels/2) < min_sane_h) {
valid = false;
break;
}
} else {
if ((sibling->height + pixels) < min_sane_h) {
valid = false;
break;
}
}
}
} else {
double pixels = amount;
if (parent->height + pixels < min_sane_h) {
valid = false;
break;
}
}
}
if (valid) {
for (i = 0; i < parent->parent->children->length; i++) {
sibling = parent->parent->children->items[i];
if (sibling->y != focused->y) {
if (sibling->y < parent->y) {
double pixels = -1 * amount;
pixels /= bnumber;
if (tnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_BOTTOM);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_BOTTOM);
}
} else if (sibling->x > parent->x) {
double pixels = -1 * amount;
pixels /= tnumber;
if (bnumber) {
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_TOP);
} else {
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_TOP);
}
}
} else {
if (bnumber != 0 && tnumber != 0) {
double pixels = amount/2;
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_TOP);
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_BOTTOM);
} else if (tnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_TOP);
} else if (bnumber) {
recursive_resize(parent, amount, WLC_RESIZE_EDGE_BOTTOM);
}
}
}
arrange_windows(swayc_active_workspace(), -1, -1);
}
return true;
}
return true;
}