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workspace.c:78:9: while (parent->type != C_OUTPUT) {
workspace.c:79:12: parent = parent->parent;
focus.c:16:6: if (parent->focused != c) {
focus.c:30:8: if (parent->focused) {
focus.c:31:19: swayc_t *ws = parent->focused;
focus.c:38:25: wlc_output_set_mask(parent->handle, 2);
focus.c:39:8: c->parent->focused = c;
focus.c:53:5: c->parent->focused = c;
focus.c:71:20: while (parent && !parent->is_focused) {
focus.c:72:12: parent = parent->focused;
focus.c:143:13: if (find->parent->focused != find) {
focus.c:167:19: while (parent && parent->type != C_VIEW) {
focus.c:168:7: if (parent->type == C_WORKSPACE && parent->focused == NULL) {
focus.c:171:12: parent = parent->focused;
handlers.c:24:9: while (parent->type != C_OUTPUT) {
handlers.c:25:12: parent = parent->parent;
handlers.c:436:18: while (parent->parent && parent->y + parent->height == view->y + view->height && parent->type != L_WORKSPACE) {
handlers.c:437:30: parent = parent->parent;
handlers.c:440:50: if (parent == &root_container || parent->children->length == 1) {
handlers.c:444:18: while (parent->parent && parent->y == view->y) {
handlers.c:445:30: parent = parent->parent;
handlers.c:448:50: if (parent == &root_container || parent->children->length == 1) {
handlers.c:454:18: while (parent->parent && parent->x + parent->width == view->x + view->width) {
handlers.c:455:30: parent = parent->parent;
handlers.c:458:50: if (parent == &root_container || parent->children->length == 1) {
handlers.c:462:18: while (parent->parent && parent->x + parent->width == view->x) {
handlers.c:463:30: parent = parent->parent;
handlers.c:466:50: if (parent == &root_container || parent->children->length == 1) {
handlers.c:528:29: for (i = 0; i < pointer->parent->floating->length; i++) {
handlers.c:529:18: if (pointer->parent->floating->items[i] == pointer) {
handlers.c:530:24: list_del(pointer->parent->floating, i);
handlers.c:531:24: list_add(pointer->parent->floating, pointer);
container.c:284:6: if (parent->type == C_CONTAINER) {
layout.c:23:18: for (i = 0; i < parent->children->length; ++i) {
layout.c:24:7: if (parent->children->items[i] == child) {
layout.c:33:40: child->width, child->height, parent, parent->type, parent->width, parent->height);
layout.c:34:11: list_add(parent->children, child);
layout.c:37:6: if (parent->children->length == 1) {
layout.c:56:11: if (i == parent->children->length) {
layout.c:59:14: list_insert(parent->children, i+1, child);
layout.c:70:2: parent->children->items[i] = new_child;
layout.c:73:13: if (child->parent->focused == child) {
layout.c:85:19: for (i = 0; i < parent->floating->length; ++i) {
layout.c:86:8: if (parent->floating->items[i] == child) {
layout.c:87:14: list_del(parent->floating, i);
layout.c:93:19: for (i = 0; i < parent->children->length; ++i) {
layout.c:94:8: if (parent->children->items[i] == child) {
layout.c:95:14: list_del(parent->children, i);
layout.c:101:6: if (parent->focused == child) {
layout.c:102:7: if (parent->children->length > 0) {
layout.c:103:38: set_focused_container_for(parent, parent->children->items[i?i-1:0]);
layout.c:105:4: parent->focused = NULL;
layout.c:165:12: while (parent->type != C_OUTPUT) {
layout.c:166:15: parent = parent->parent;
layout.c:170:23: geometry.size.w = parent->width;
layout.c:171:23: geometry.size.h = parent->height;
layout.c:267:13: while (parent->type != C_OUTPUT) {
layout.c:268:16: parent = parent->parent;
layout.c:272:24: geometry.size.w = parent->width;
layout.c:273:24: geometry.size.h = parent->height;
layout.c:294:6: if (parent->children == NULL) {
layout.c:300:6: if (parent->type == C_WORKSPACE) {
layout.c:301:19: for (i = 0; i < parent->floating->length; ++i) {
layout.c:302:21: swayc_t *child = parent->floating->items[i];
layout.c:309:18: for (i = 0; i < parent->children->length; ++i) {
layout.c:310:20: swayc_t *child = parent->children->items[i];
layout.c:327:7: if (parent->type == C_OUTPUT) {
layout.c:338:8: if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
layout.c:343:8: if (parent->layout == L_VERT) {
layout.c:350:20: for (i = 0; i < parent->children->length; ++i) {
layout.c:351:22: swayc_t *child = parent->children->items[i];
layout.c:357:34: if (desired < 0 || desired >= parent->children->length) {
layout.c:360:12: return parent->children->items[desired];
layout.c:365:13: parent = parent->parent;
commands.c:394:9: while (parent->type == C_VIEW) {
commands.c:395:12: parent = parent->parent;
commands.c:399:3: parent->layout = L_HORIZ;
commands.c:401:3: parent->layout = L_VERT;
commands.c:403:7: if (parent->layout == L_VERT) {
commands.c:404:4: parent->layout = L_HORIZ;
commands.c:406:4: parent->layout = L_VERT;
commands.c:409:26: arrange_windows(parent, parent->width, parent->height);
commands.c:454:10: while (parent->parent) {
commands.c:455:8: if (parent->parent->layout == L_HORIZ) {
commands.c:456:21: for (i = 0; i < parent->parent->children->length; i++) {
commands.c:457:16: sibling = parent->parent->children->items[i];
commands.c:459:24: if (sibling->x < parent->x) {
commands.c:461:31: } else if (sibling->x > parent->x) {
commands.c:470:13: parent = parent->parent;
commands.c:475:87: sway_log(L_DEBUG, "Found the proper parent: %p. It has %d l conts, and %d r conts", parent->parent, lnumber, rnumber);
commands.c:477:19: for (i = 0; i < parent->parent->children->length; i++) {
commands.c:478:14: sibling = parent->parent->children->items[i];
commands.c:480:22: if (sibling->x < parent->x) {
commands.c:488:29: } else if (sibling->x > parent->x) {
commands.c:517:10: while (parent->parent) {
commands.c:518:8: if (parent->parent->layout == L_VERT) {
commands.c:519:21: for (i = 0; i < parent->parent->children->length; i++) {
commands.c:520:16: sibling = parent->parent->children->items[i];
commands.c:522:24: if (sibling->y < parent->y) {
commands.c:524:31: } else if (sibling->y > parent->y) {
commands.c:533:13: parent = parent->parent;
commands.c:538:87: sway_log(L_DEBUG, "Found the proper parent: %p. It has %d b conts, and %d t conts", parent->parent, bnumber, tnumber);
commands.c:540:19: for (i = 0; i < parent->parent->children->length; i++) {
commands.c:541:14: sibling = parent->parent->children->items[i];
commands.c:543:22: if (sibling->y < parent->y) {
commands.c:551:29: } else if (sibling->x > parent->x) {
commands.c:603:54: } else if (focused->type != C_WORKSPACE && focused->parent->children->length == 1) {
commands.c:606:12: focused->parent->layout = layout;