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#ifndef _SWAY_WORKSPACE_H
#define _SWAY_WORKSPACE_H
#include <stdbool.h>
#include "sway/tree/container.h"
#include "sway/tree/node.h"
struct sway_view;
struct sway_workspace_state {
struct sway_container *fullscreen;
double x, y;
int width, height;
enum sway_container_layout layout;
struct sway_output *output;
list_t *floating;
list_t *tiling;
struct sway_container *focused_inactive_child;
bool focused;
};
struct sway_workspace {
struct sway_node node;
struct sway_container *fullscreen;
char *name;
char *representation;
double x, y;
int width, height;
enum sway_container_layout layout;
enum sway_container_layout prev_split_layout;
double current_gaps;
bool has_gaps;
double gaps_inner;
double gaps_outer;
struct sway_output *output; // NULL if no outputs are connected
list_t *floating; // struct sway_container
list_t *tiling; // struct sway_container
list_t *output_priority;
bool urgent;
struct sway_workspace_state current;
};
extern char *prev_workspace_name;
struct workspace_config *workspace_find_config(const char *ws_name);
struct sway_output *workspace_get_initial_output(const char *name);
struct sway_workspace *workspace_create(struct sway_output *output,
const char *name);
void workspace_destroy(struct sway_workspace *workspace);
void workspace_begin_destroy(struct sway_workspace *workspace);
void workspace_consider_destroy(struct sway_workspace *ws);
char *workspace_next_name(const char *output_name);
bool workspace_switch(struct sway_workspace *workspace,
bool no_auto_back_and_forth);
struct sway_workspace *workspace_by_number(const char* name);
struct sway_workspace *workspace_by_name(const char*);
struct sway_workspace *workspace_output_next(struct sway_workspace *current);
struct sway_workspace *workspace_next(struct sway_workspace *current);
struct sway_workspace *workspace_output_prev(struct sway_workspace *current);
struct sway_workspace *workspace_prev(struct sway_workspace *current);
bool workspace_is_visible(struct sway_workspace *ws);
bool workspace_is_empty(struct sway_workspace *ws);
void workspace_output_raise_priority(struct sway_workspace *workspace,
struct sway_output *old_output, struct sway_output *new_output);
void workspace_output_add_priority(struct sway_workspace *workspace,
struct sway_output *output);
struct sway_output *workspace_output_get_highest_available(
struct sway_workspace *ws, struct sway_output *exclude);
void workspace_detect_urgent(struct sway_workspace *workspace);
void workspace_for_each_container(struct sway_workspace *ws,
void (*f)(struct sway_container *con, void *data), void *data);
struct sway_container *workspace_find_container(struct sway_workspace *ws,
bool (*test)(struct sway_container *con, void *data), void *data);
/**
* Wrap the workspace's tiling children in a new container.
* The new container will be the only direct tiling child of the workspace.
* The new container is returned.
*/
struct sway_container *workspace_wrap_children(struct sway_workspace *ws);
void workspace_detach(struct sway_workspace *workspace);
void workspace_add_tiling(struct sway_workspace *workspace,
struct sway_container *con);
void workspace_add_floating(struct sway_workspace *workspace,
struct sway_container *con);
void workspace_insert_tiling(struct sway_workspace *workspace,
struct sway_container *con, int index);
void workspace_remove_gaps(struct sway_workspace *ws);
void workspace_add_gaps(struct sway_workspace *ws);
struct sway_container *workspace_split(struct sway_workspace *workspace,
enum sway_container_layout layout);
void workspace_update_representation(struct sway_workspace *ws);
void workspace_get_box(struct sway_workspace *workspace, struct wlr_box *box);
size_t workspace_num_tiling_views(struct sway_workspace *ws);
#endif